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<blockquote data-quote="Balok the Strange" data-source="post: 3042809" data-attributes="member: 33073"><p>Congratulations on the new endeavor!</p><p></p><p>We've been going now for a little over a year, and things are going well for us; we just got a gold Ennie at GenCon!</p><p></p><p>As a slightly less n00bie publisher to a slightly more n00bie publisher, let me give you a couple of bywords;</p><p></p><p><strong>Quality</strong>. This is probably the most important one, the one that should take precedence over anything else. Your writing should be well done. The layout, even if it's not spectacular graphically speaking, should be clean and error free; nothing will raise the ire of the public faster than a book riddled with typos! Always doublecheck the math, and then triplecheck it too. Make sure that the art you use does not look too amateurish. Unless you have a lot of cash to invest, getting art will be easier and cheaper if you find fresh new artists who are willing to be taken under your wing and molded into fine illustrators.</p><p></p><p><strong>Publish or Write.</strong> You gotta pick one or the other. Once you start down the path of publishing, it gets much more difficult to actually get any writing in. </p><p></p><p><strong>Edit</strong>. When you edit, don't be afraid to cut or move large swathes of material around. Some writers do very good work that needs only minor touch up work; others have great ideas, but the writing becomes scattered and disorganized requiring a jig-saw puzzle approach of taking it apart and putting it back together in a nicer shape. You can also get the writers to do this themselves, to a degree.</p><p></p><p><strong>Proof</strong>. Even after layout is done, proof the product. Make sure that no spelling errors have crept in and that the layout is sound. And if you miss some (and you will), listen when people tell you about them and then fix them and then upload the revised copy as soon as possible. This alone can impress people (buyers and reviewers alike) and keep them coming back to your storefront to see what else you'll come up with.</p><p></p><p>And that's about it. Have fun, and don't let anyone pull you down here. This can be a great experience if you're willing to put in the long and painful work for the total lack of remuneration <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="Balok the Strange, post: 3042809, member: 33073"] Congratulations on the new endeavor! We've been going now for a little over a year, and things are going well for us; we just got a gold Ennie at GenCon! As a slightly less n00bie publisher to a slightly more n00bie publisher, let me give you a couple of bywords; [B]Quality[/B]. This is probably the most important one, the one that should take precedence over anything else. Your writing should be well done. The layout, even if it's not spectacular graphically speaking, should be clean and error free; nothing will raise the ire of the public faster than a book riddled with typos! Always doublecheck the math, and then triplecheck it too. Make sure that the art you use does not look too amateurish. Unless you have a lot of cash to invest, getting art will be easier and cheaper if you find fresh new artists who are willing to be taken under your wing and molded into fine illustrators. [B]Publish or Write.[/B] You gotta pick one or the other. Once you start down the path of publishing, it gets much more difficult to actually get any writing in. [B]Edit[/B]. When you edit, don't be afraid to cut or move large swathes of material around. Some writers do very good work that needs only minor touch up work; others have great ideas, but the writing becomes scattered and disorganized requiring a jig-saw puzzle approach of taking it apart and putting it back together in a nicer shape. You can also get the writers to do this themselves, to a degree. [B]Proof[/B]. Even after layout is done, proof the product. Make sure that no spelling errors have crept in and that the layout is sound. And if you miss some (and you will), listen when people tell you about them and then fix them and then upload the revised copy as soon as possible. This alone can impress people (buyers and reviewers alike) and keep them coming back to your storefront to see what else you'll come up with. And that's about it. Have fun, and don't let anyone pull you down here. This can be a great experience if you're willing to put in the long and painful work for the total lack of remuneration :D Good Luck! [/QUOTE]
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