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I'm Tired of Vanilla
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<blockquote data-quote="arscott" data-source="post: 3046955" data-attributes="member: 17969"><p>I think you might be underestimating the folks who complain about things being vanilla. Lack of interesting flavor by it self can be a role-playing challenge, but that doesn't make it a flaw. But if the rules components lack flavor in such a way that they prevent more flavorful interpretations, then they become a problem.</p><p></p><p>The 3.5 fighter is a blank slate. Though he's largely devoid of flavor, you can project your own flavor onto him and come up with something great. On the other hand, the 3.5 Samurai is generally regarded as a flavorless heap of cliché. The default flavor isn't interesting enough to make the Samurai playable out-of-the-box, and the mechanical aspects of that flavor inhibit attempts to play non-traditional samurai.</p><p></p><p>Even less focused classes than the samurai can still present problems. I have trouble reconciling my vision of a spellcaster with the Spell Levels/Spell Preparization system that D&D uses. It's not that I can't come up with an interesting Wizard, It's just that I have trouble realizing my vision of a wizard whose grasp of magical theory lets him re-write his spells on the fly to be problematic when I have to memorize my spells four hours in advance.</p></blockquote><p></p>
[QUOTE="arscott, post: 3046955, member: 17969"] I think you might be underestimating the folks who complain about things being vanilla. Lack of interesting flavor by it self can be a role-playing challenge, but that doesn't make it a flaw. But if the rules components lack flavor in such a way that they prevent more flavorful interpretations, then they become a problem. The 3.5 fighter is a blank slate. Though he's largely devoid of flavor, you can project your own flavor onto him and come up with something great. On the other hand, the 3.5 Samurai is generally regarded as a flavorless heap of cliché. The default flavor isn't interesting enough to make the Samurai playable out-of-the-box, and the mechanical aspects of that flavor inhibit attempts to play non-traditional samurai. Even less focused classes than the samurai can still present problems. I have trouble reconciling my vision of a spellcaster with the Spell Levels/Spell Preparization system that D&D uses. It's not that I can't come up with an interesting Wizard, It's just that I have trouble realizing my vision of a wizard whose grasp of magical theory lets him re-write his spells on the fly to be problematic when I have to memorize my spells four hours in advance. [/QUOTE]
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