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I'm writing an adventure, what should I know first?
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<blockquote data-quote="jamesjhaeck" data-source="post: 6409783" data-attributes="member: 6777571"><p>I've been kicking around the idea of trying to get into freelance publishing for a while. I've also had an idea for an adventure that straddles the line between old-school adventures—like <em>Village of Hommlet </em>and <em>Against the Cult of the Reptile God—</em>and new-school story games. I want to take the classic oneshot adventure to the next level.</p><p></p><p>I talk about it more at a blog post <a href="http://mindflayer.svbtle.com/im-going-on-an-adventure" target="_blank">here</a>, but the gist of it is this: modules are good for oneshots, but only okay for inserting into larger campaigns. I don't want to reinvent the wheel, but I want to make the best damn wheel out there. I'm going to make a character- and story-driven adventure that follows old-school sensibilities. A village with a mystery, a vast wilderness to explore, and a final unraveling of the mystery in an ancient dungeon. </p><p></p><p>What are some good resources for self-publishing, or RPG publishers who hire freelancers? Does anyone have any experience doing this? And finally, are there any old-school/new-school features that I should look at for inspiration in creating <strong>The Temple of Shattered Minds</strong>?</p><p></p><p>Here's a little bit of information about the adventure, in addition to what's in the blog post.</p><p></p><ol> <li data-xf-list-type="ol">This is for parties of 4-5 characters of 5th level.</li> <li data-xf-list-type="ol">I intend to have all the text and numbers on paper within a week, and a first draft, including maps, in PDF form within two weeks.</li> <li data-xf-list-type="ol">This is a single adventure that will take one to two sessions to complete.</li> <li data-xf-list-type="ol">There is a Mind Flayer, but he's earned some battle scars in the five years before the start of this adventure.</li> </ol></blockquote><p></p>
[QUOTE="jamesjhaeck, post: 6409783, member: 6777571"] I've been kicking around the idea of trying to get into freelance publishing for a while. I've also had an idea for an adventure that straddles the line between old-school adventures—like [I]Village of Hommlet [/I]and [I]Against the Cult of the Reptile God—[/I]and new-school story games. I want to take the classic oneshot adventure to the next level. I talk about it more at a blog post [URL="http://mindflayer.svbtle.com/im-going-on-an-adventure"]here[/URL], but the gist of it is this: modules are good for oneshots, but only okay for inserting into larger campaigns. I don't want to reinvent the wheel, but I want to make the best damn wheel out there. I'm going to make a character- and story-driven adventure that follows old-school sensibilities. A village with a mystery, a vast wilderness to explore, and a final unraveling of the mystery in an ancient dungeon. What are some good resources for self-publishing, or RPG publishers who hire freelancers? Does anyone have any experience doing this? And finally, are there any old-school/new-school features that I should look at for inspiration in creating [B]The Temple of Shattered Minds[/B]? Here's a little bit of information about the adventure, in addition to what's in the blog post. [LIST=1] [*]This is for parties of 4-5 characters of 5th level. [*]I intend to have all the text and numbers on paper within a week, and a first draft, including maps, in PDF form within two weeks. [*]This is a single adventure that will take one to two sessions to complete. [*]There is a Mind Flayer, but he's earned some battle scars in the five years before the start of this adventure. [/LIST] [/QUOTE]
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