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<blockquote data-quote="dave2008" data-source="post: 8873123" data-attributes="member: 83242"><p>Ok, I started formally developing my Kosmos with this post: <a href="https://www.enworld.org/threads/the-cosmology-of-the-wheel-and-the-aether.670713/" target="_blank">The cosmology of the Wheel and the Aether</a> ; however, it has changed quite a bit since then. Currently, here are the main points:</p><ul> <li data-xf-list-type="ul">There are two main realities (there could be more) the Aether and the Far Realm (I haven't come up with a name for it yet). As previously mentioned, these are poisonous to each other.</li> <li data-xf-list-type="ul">The Aether reality derives its name from the foundational substance of the reality: Aether. Aether is basically Quintessence in UKs work.</li> <li data-xf-list-type="ul">Aether, and the Authority to fully wield it is broken into 5 spheres: Matter, Energy, Thought, Time, and Entropy.</li> <li data-xf-list-type="ul">The Aether reality contains the traditional (mostly) D&D worlds, planes, etc.<ul> <li data-xf-list-type="ul">prime</li> <li data-xf-list-type="ul">elemental chaos with areas order (ie "Plane of Fire")</li> <li data-xf-list-type="ul">shadowfell & feywild</li> <li data-xf-list-type="ul">ethereal & astral</li> <li data-xf-list-type="ul">outer planes</li> </ul></li> <li data-xf-list-type="ul">Different "worlds" or universes in the Aether reality are functionally separated by varying densities of Far reality (this is explained a bit in the linked post, though some terms have changed). Thus, making in nearly impossible to travel to some worlds, even for gods, despite being of the same reality.</li> <li data-xf-list-type="ul">Within the Aether there are multiple dimensions and each tier of immortal occupies one higher dimension. So demigods are 4D, lesser gods 5D, etc. Mechanically the gives higher dimensional immortals "exalted advantage" and a few other things. Exalted advantage stacks so a greater god rolls 4d20, chose the highest, for every d20 roll vs a mortal / 3D entity.</li> <li data-xf-list-type="ul">God are Immortals with Authority over all reality, something unique to gods, making them the rulers of the Aether reality.</li> <li data-xf-list-type="ul">Gods won this "right" by wining the first/dawn war with the Primordials. Side note, it was during this war that the clash of the order of the Astral and chaos of the Elemental left traces in both. That is why have some areas of "order" in the elemental chaos (ie. plane of water, or fire, or wind, or earth, etc.) and some areas of chaos in the astral (all the chaotic, good and evil, outer planes.</li> <li data-xf-list-type="ul">It was assumed Overgods / Hierarchs were the most powerful Immortals (9D). However, toward the end of the Dawn War, three mighty primordials sacrificed themselves and merged to become Ahat-Hir, the first 11D being. Ahat-Hir almost single handily won the war.</li> </ul><p>I think that a good start. There is more, but honestly it is mostly in my head and not written down yet.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8873123, member: 83242"] Ok, I started formally developing my Kosmos with this post: [URL='https://www.enworld.org/threads/the-cosmology-of-the-wheel-and-the-aether.670713/']The cosmology of the Wheel and the Aether[/URL] ; however, it has changed quite a bit since then. Currently, here are the main points: [LIST] [*]There are two main realities (there could be more) the Aether and the Far Realm (I haven't come up with a name for it yet). As previously mentioned, these are poisonous to each other. [*]The Aether reality derives its name from the foundational substance of the reality: Aether. Aether is basically Quintessence in UKs work. [*]Aether, and the Authority to fully wield it is broken into 5 spheres: Matter, Energy, Thought, Time, and Entropy. [*]The Aether reality contains the traditional (mostly) D&D worlds, planes, etc. [LIST] [*]prime [*]elemental chaos with areas order (ie "Plane of Fire") [*]shadowfell & feywild [*]ethereal & astral [*]outer planes [/LIST] [*]Different "worlds" or universes in the Aether reality are functionally separated by varying densities of Far reality (this is explained a bit in the linked post, though some terms have changed). Thus, making in nearly impossible to travel to some worlds, even for gods, despite being of the same reality. [*]Within the Aether there are multiple dimensions and each tier of immortal occupies one higher dimension. So demigods are 4D, lesser gods 5D, etc. Mechanically the gives higher dimensional immortals "exalted advantage" and a few other things. Exalted advantage stacks so a greater god rolls 4d20, chose the highest, for every d20 roll vs a mortal / 3D entity. [*]God are Immortals with Authority over all reality, something unique to gods, making them the rulers of the Aether reality. [*]Gods won this "right" by wining the first/dawn war with the Primordials. Side note, it was during this war that the clash of the order of the Astral and chaos of the Elemental left traces in both. That is why have some areas of "order" in the elemental chaos (ie. plane of water, or fire, or wind, or earth, etc.) and some areas of chaos in the astral (all the chaotic, good and evil, outer planes. [*]It was assumed Overgods / Hierarchs were the most powerful Immortals (9D). However, toward the end of the Dawn War, three mighty primordials sacrificed themselves and merged to become Ahat-Hir, the first 11D being. Ahat-Hir almost single handily won the war. [/LIST] I think that a good start. There is more, but honestly it is mostly in my head and not written down yet. [/QUOTE]
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