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Immoral player characters in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8234851" data-attributes="member: 42582"><p>That sounds right, provided you don't ask <em>mature</em> to bear too much weight!</p><p></p><p></p><p>I hadn't thought of that aspect when I posted. It was the wanton killing of the NPCs that I was thinking of (prompted by another thread). But both have turned into topics of discussion, which is fine from my point of view.</p><p></p><p></p><p>When you look at it through the PvP lens, I think your analysis is right - ie its the other character who turned first!</p><p></p><p>The way that happened, at the table, was that the player of that other character - and I should say that other character was very much a secondary PC for that player - considered (i) the established personality of the character, which is that he was easily swayed by others and not a good judge of his own best interests, and (ii) the fact that the NPC whose pinnace they were infiltrating has Leader-1, which (per the rules) is enough to establish command over others if everything else is equal. The player decided that this meant the other character would go over to her side. Which left the grenade-throwing PC - who is a primary PC for her player - on her own.</p><p></p><p>This didn't cause any particular rancour or bitterness, though there may have been a snide remark or two. But it probably didn't increase the player of the grenade thrower's sympathy for that other character!</p><p></p><p></p><p>It's kind of you to say so. The quote in the OP will take you to a fuller actual play report if you're interested, and that has links that will take you back to reports of earlier sessions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8234851, member: 42582"] That sounds right, provided you don't ask [I]mature[/I] to bear too much weight! I hadn't thought of that aspect when I posted. It was the wanton killing of the NPCs that I was thinking of (prompted by another thread). But both have turned into topics of discussion, which is fine from my point of view. When you look at it through the PvP lens, I think your analysis is right - ie its the other character who turned first! The way that happened, at the table, was that the player of that other character - and I should say that other character was very much a secondary PC for that player - considered (i) the established personality of the character, which is that he was easily swayed by others and not a good judge of his own best interests, and (ii) the fact that the NPC whose pinnace they were infiltrating has Leader-1, which (per the rules) is enough to establish command over others if everything else is equal. The player decided that this meant the other character would go over to her side. Which left the grenade-throwing PC - who is a primary PC for her player - on her own. This didn't cause any particular rancour or bitterness, though there may have been a snide remark or two. But it probably didn't increase the player of the grenade thrower's sympathy for that other character! It's kind of you to say so. The quote in the OP will take you to a fuller actual play report if you're interested, and that has links that will take you back to reports of earlier sessions. [/QUOTE]
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