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Character Builds & Optimization
Immortal Mystic
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<blockquote data-quote="Blue" data-source="post: 7077133" data-attributes="member: 20564"><p>Mentioning Mountain Dwarf in another comment got me thinking that there's some good racial ideas out there that can help in terms of armor and/or weapons.</p><p></p><p>Mountain Dwarf is +2 STR/+2 CON, has some martial weapon profs, and medium armor prof.</p><p></p><p>High Elf is +1 INT/+2 DEX, grants some martial weapon including finessable short swords as well as bows, and gets an INT-based cantrip that can be Booming Blade or Green Flame Blade. (Other elves also have weapons, but +1 INT and an attack cantrip seems like the winner. If using the SCAG variants, helf-elves can also pick up elven weapon training.)</p><p></p><p>Hmm, makes you wonder why half-orcs don't know how to use weapons.</p><p></p><p>Several Volo's Guide and UA races have claw/bite weapons, with the Minotaur taking the cake with d10 horns (so both hands are free) and can be +1 STR/+1 INT.</p><p></p><p>Hobgoblins from Volo's have +2 CON/+1 INT and martial training with two martial weapons of choice. Choice is nice, gives you options for STR or DEX depending on which way you want to build. With the +2 CON I'd probably go finesse, because a good DEX and CON make Immortal Durability work well.</p><p></p><p>I think all of these can make credible single-classed Immortals. (This becomes less important if multiclassing, but the OP specified single-class.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7077133, member: 20564"] Mentioning Mountain Dwarf in another comment got me thinking that there's some good racial ideas out there that can help in terms of armor and/or weapons. Mountain Dwarf is +2 STR/+2 CON, has some martial weapon profs, and medium armor prof. High Elf is +1 INT/+2 DEX, grants some martial weapon including finessable short swords as well as bows, and gets an INT-based cantrip that can be Booming Blade or Green Flame Blade. (Other elves also have weapons, but +1 INT and an attack cantrip seems like the winner. If using the SCAG variants, helf-elves can also pick up elven weapon training.) Hmm, makes you wonder why half-orcs don't know how to use weapons. Several Volo's Guide and UA races have claw/bite weapons, with the Minotaur taking the cake with d10 horns (so both hands are free) and can be +1 STR/+1 INT. Hobgoblins from Volo's have +2 CON/+1 INT and martial training with two martial weapons of choice. Choice is nice, gives you options for STR or DEX depending on which way you want to build. With the +2 CON I'd probably go finesse, because a good DEX and CON make Immortal Durability work well. I think all of these can make credible single-classed Immortals. (This becomes less important if multiclassing, but the OP specified single-class.) [/QUOTE]
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