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Immortality by 12th Level?!?!?!
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<blockquote data-quote="Trickstergod" data-source="post: 2809979" data-attributes="member: 10825"><p>Not even a little. </p><p></p><p>Come 9th level, nearly every cleric can raise the dead. Doing so requires a decent chunk of change, but the actual ability itself comes free. Without any need to amass a fortune. With only the barest of requirements to fulfill (Wisdom 15). With no particular need for a mentor or the like. </p><p></p><p>Sure, you have to heed some gods or ideals will or what not. But bringing back the dead is, relatively speaking, a fairly easy thing to do in D&D. </p><p></p><p>And I'd equate that ability as being on par with immortality, from a pure fluff stand point. Both equate to mastery over life and death itself, one external, one internal. </p><p></p><p>Immortality through that prestige class requires a supreme degree of dedication. It requires the attainment of a vast and mighty fortune. And, once attained, maintaining it has a fairly hefty cost - even if it lacks the 2nd edition need to suck up spell levels from month to month, every bruise, every papercut, every ache and pain you have will require a dose of magic to soothe it. </p><p></p><p>From a non-crunch point of view, nearly no one would have the drive to go for something like that. Sure, anyone who might become a lich may, but that's about it. It roughly equates out to another lich option. From an in-game, stylistic perspective. Lich is kinda icky and nasty, but it does come with the benefit of that nifty phylactory. </p><p></p><p>So. Stylistically, not really broken as I see it. Very few individuals will care to look into it. Those types that would are exactly the sort who would look to becomes liches, anyway. Those that obsessed with life eternal still might choose lichdom becomes it's slightly more robust, even if you're a dessicated corpse. </p><p></p><p>Immortality's roughly along the lines of raise dead. The Incantifier's immortality is about on par with lichdom.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 2809979, member: 10825"] Not even a little. Come 9th level, nearly every cleric can raise the dead. Doing so requires a decent chunk of change, but the actual ability itself comes free. Without any need to amass a fortune. With only the barest of requirements to fulfill (Wisdom 15). With no particular need for a mentor or the like. Sure, you have to heed some gods or ideals will or what not. But bringing back the dead is, relatively speaking, a fairly easy thing to do in D&D. And I'd equate that ability as being on par with immortality, from a pure fluff stand point. Both equate to mastery over life and death itself, one external, one internal. Immortality through that prestige class requires a supreme degree of dedication. It requires the attainment of a vast and mighty fortune. And, once attained, maintaining it has a fairly hefty cost - even if it lacks the 2nd edition need to suck up spell levels from month to month, every bruise, every papercut, every ache and pain you have will require a dose of magic to soothe it. From a non-crunch point of view, nearly no one would have the drive to go for something like that. Sure, anyone who might become a lich may, but that's about it. It roughly equates out to another lich option. From an in-game, stylistic perspective. Lich is kinda icky and nasty, but it does come with the benefit of that nifty phylactory. So. Stylistically, not really broken as I see it. Very few individuals will care to look into it. Those types that would are exactly the sort who would look to becomes liches, anyway. Those that obsessed with life eternal still might choose lichdom becomes it's slightly more robust, even if you're a dessicated corpse. Immortality's roughly along the lines of raise dead. The Incantifier's immortality is about on par with lichdom. [/QUOTE]
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