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Immortals Handbook - Chronicle (Adventures, Campaigns Discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3042112" data-attributes="member: 39867"><p>Wow that sounds like a totally irritating monster. I would guess it has 333 hd, and deals like 33d3 divine damage with attacks or something equally silly and thematic. I love it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I finished my epic campaign recently. Sadly party attendance inconsistancy and a general lack of skill and common sense (an all time low, too since most of my players know the rudiments of powergaming and tactics) I had to end it quite quickly and tastelessly (Pcs locate the guy who just kills the end villain and throws them back in time to before the bad events started so they could stop them, resulting in victory, and the basic death of one character due to unforseen time paradox - Either an assassin kills him, or he goes to tell his past self the assassin is comming and dies Time-cop style. Either way, he dies)</p><p>My players also seem to be generally uncreative cowards who didn't even think of researching what the villain (A Psudonatural) was vulnerable too. They sort of wandered arround, getting killed by its spawn, and eventually found the people who could kill the thing, helped them out a bit, and won via proxy. A boring end. Guess Ill have to craft some more linear adventures.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3042112, member: 39867"] Wow that sounds like a totally irritating monster. I would guess it has 333 hd, and deals like 33d3 divine damage with attacks or something equally silly and thematic. I love it :) I finished my epic campaign recently. Sadly party attendance inconsistancy and a general lack of skill and common sense (an all time low, too since most of my players know the rudiments of powergaming and tactics) I had to end it quite quickly and tastelessly (Pcs locate the guy who just kills the end villain and throws them back in time to before the bad events started so they could stop them, resulting in victory, and the basic death of one character due to unforseen time paradox - Either an assassin kills him, or he goes to tell his past self the assassin is comming and dies Time-cop style. Either way, he dies) My players also seem to be generally uncreative cowards who didn't even think of researching what the villain (A Psudonatural) was vulnerable too. They sort of wandered arround, getting killed by its spawn, and eventually found the people who could kill the thing, helped them out a bit, and won via proxy. A boring end. Guess Ill have to craft some more linear adventures. [/QUOTE]
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