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Immortal's Handbook continuation thread
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<blockquote data-quote="Upper_Krust" data-source="post: 647221" data-attributes="member: 326"><p>Hello Knight Otu mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Like I said we could keep the Wizard class as is and experiment with the Sorceror Class.</p><p></p><p></p><p></p><p>No fun at all. </p><p></p><p>Incidently for those of you following the discussion over at Andy Collins Forums we thrashed out a number of changes to the CR factors (in the CR/EL pdf). Most of these are for better accuracy:</p><p></p><p>Ability Scores (Total -60 divide by ten...to get CR modifier*)</p><p></p><p>*Suggested previously as an option; now the standard.</p><p></p><p>Clarification on Characters with either NPC wealth or no wealth at all.</p><p></p><p>Aberrations added to the Hit Dice table; Undead split between mindless (1/4 HD) and intelligent (1/3 HD).</p><p></p><p>Integrated (Spell) Levels now +0.25 CR each</p><p></p><p>Flight now +0.2 Clumsy; 0.4 Poor; 0.6 Average etc.</p><p></p><p>Natural Armour +0.1/point</p><p></p><p>Energy Drain now +1, +0.5/additional level</p><p>Ability Score Drain now +0.5, +0.25/additional point.</p><p></p><p>Energy Resistance +0.1/10 points</p><p></p><p>Spell Resistance +0.1/point above 10</p><p></p><p>...and a bunch of other things mostly aimed at rating special abilities more accurately (including Breath Weapons).</p><p></p><p>The only thing I currently haven't settled on is the revision of Spell-like Abilities.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 647221, member: 326"] Hello Knight Otu mate! :) Like I said we could keep the Wizard class as is and experiment with the Sorceror Class. No fun at all. Incidently for those of you following the discussion over at Andy Collins Forums we thrashed out a number of changes to the CR factors (in the CR/EL pdf). Most of these are for better accuracy: Ability Scores (Total -60 divide by ten...to get CR modifier*) *Suggested previously as an option; now the standard. Clarification on Characters with either NPC wealth or no wealth at all. Aberrations added to the Hit Dice table; Undead split between mindless (1/4 HD) and intelligent (1/3 HD). Integrated (Spell) Levels now +0.25 CR each Flight now +0.2 Clumsy; 0.4 Poor; 0.6 Average etc. Natural Armour +0.1/point Energy Drain now +1, +0.5/additional level Ability Score Drain now +0.5, +0.25/additional point. Energy Resistance +0.1/10 points Spell Resistance +0.1/point above 10 ...and a bunch of other things mostly aimed at rating special abilities more accurately (including Breath Weapons). The only thing I currently haven't settled on is the revision of Spell-like Abilities. [/QUOTE]
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