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Immortal's Handbook continuation thread
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<blockquote data-quote="Anubis" data-source="post: 681134" data-attributes="member: 2358"><p>Yep!</p><p></p><p></p><p></p><p>Yet if the PCs all had 10 in every score, you're saying they should receive four times the XP! Um, no. They party with 10 in everything should be able to have only a marginally tougher time, not a significantly more difficult.</p><p></p><p></p><p></p><p></p><p>I must have missed that. So you're saying only the natural scores count then?</p><p></p><p></p><p></p><p></p><p>FOR MONSTERS. NOT for PCs. I have NEVER supported taking PC ability scores into account when assigning power levels and XP.</p><p> </p><p></p><p></p><p></p><p>That's not what I meant. Your system says to assign XP based on the "overall encounter level" of the entire encounter, and THAT screwed PCs out of XP. XP should be assigned PER MONSTER, using each single monster's EL.</p><p></p><p>On that note, I would HIGHLY suggest changing some definitions so that yours do not collide with the core rules as they now do. I would keep EL as overall encounter level, only for a DM to determine challenge. You can't change CR any more than it already is, so just give what YOU call EL another name, such as ACR (Adjusted Challenge Rating) or EPR (Effective Power Rating). Then use EL ONLY for DM reference for challenges, while using single monster EPRs (formerly ELs) when determining XP. That way, your system takes full effect while not screwing PCs out of XP due to lumping everything together.</p><p></p><p></p><p></p><p></p><p>Only your XP awarding is flawed on the mixed encounter thing. Other than that, I like it.</p><p> </p><p></p><p></p><p></p><p>Well I can easily do so.</p><p></p><p>You say ability scores go to the adjusted CR of a PC? What happens with monster PCs and the like? Their LEVEL needs to be adjusted upwards because of ability scores in most cases. Yet YOU would ALSO tax them twice by making them earn even less XP due to their ability scores being counted twice!</p><p></p><p>For instance, take the ogre. An ogre PC gets Str +10, Dex -2, Con +4, Int -4, Cha -4. That's a total of ECL +0.4 for ability scores. Then we get +1 for 4 Giant HD, +0.5 for 5 natural armor, and +0.5 for being Large. So we have an over +2.4 ECL for ogre characters, which rounds to +2 ECL. Sounds fair. An ogre with one class level is character level 3 and so on and so forth. So far so good.</p><p></p><p>Now we get to his CR. His ability scores are worth 7.6, he has 3 character levels, and still gets +1 for Giant HD, +0.5 for natural armor, and +0.5 for being Large, bringing the total to 12.6! To make it worse, that also makes him UK EL (EPR/ACR, whatever you decide to change it to, which I hope you do) 15! I'm sorry, but that is WAY too much for an ogre with ONE class level. Not only that, you are indeed double-taxing EVERYTHING. It's all in the ECL to begin with, and then it gets added AGAIN for CR!</p><p></p><p>How do you intend to correct this?</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Anubis, post: 681134, member: 2358"] Yep! Yet if the PCs all had 10 in every score, you're saying they should receive four times the XP! Um, no. They party with 10 in everything should be able to have only a marginally tougher time, not a significantly more difficult. I must have missed that. So you're saying only the natural scores count then? FOR MONSTERS. NOT for PCs. I have NEVER supported taking PC ability scores into account when assigning power levels and XP. That's not what I meant. Your system says to assign XP based on the "overall encounter level" of the entire encounter, and THAT screwed PCs out of XP. XP should be assigned PER MONSTER, using each single monster's EL. On that note, I would HIGHLY suggest changing some definitions so that yours do not collide with the core rules as they now do. I would keep EL as overall encounter level, only for a DM to determine challenge. You can't change CR any more than it already is, so just give what YOU call EL another name, such as ACR (Adjusted Challenge Rating) or EPR (Effective Power Rating). Then use EL ONLY for DM reference for challenges, while using single monster EPRs (formerly ELs) when determining XP. That way, your system takes full effect while not screwing PCs out of XP due to lumping everything together. Only your XP awarding is flawed on the mixed encounter thing. Other than that, I like it. Well I can easily do so. You say ability scores go to the adjusted CR of a PC? What happens with monster PCs and the like? Their LEVEL needs to be adjusted upwards because of ability scores in most cases. Yet YOU would ALSO tax them twice by making them earn even less XP due to their ability scores being counted twice! For instance, take the ogre. An ogre PC gets Str +10, Dex -2, Con +4, Int -4, Cha -4. That's a total of ECL +0.4 for ability scores. Then we get +1 for 4 Giant HD, +0.5 for 5 natural armor, and +0.5 for being Large. So we have an over +2.4 ECL for ogre characters, which rounds to +2 ECL. Sounds fair. An ogre with one class level is character level 3 and so on and so forth. So far so good. Now we get to his CR. His ability scores are worth 7.6, he has 3 character levels, and still gets +1 for Giant HD, +0.5 for natural armor, and +0.5 for being Large, bringing the total to 12.6! To make it worse, that also makes him UK EL (EPR/ACR, whatever you decide to change it to, which I hope you do) 15! I'm sorry, but that is WAY too much for an ogre with ONE class level. Not only that, you are indeed double-taxing EVERYTHING. It's all in the ECL to begin with, and then it gets added AGAIN for CR! How do you intend to correct this? :D [/QUOTE]
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