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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="paradox42" data-source="post: 3057681" data-attributes="member: 29746"><p>Yes, we ought to use Ascension as a guide I think, though we also have the Akalich to compare to and I don't think absolutely every one of its abilities has shown up on Ascension's list yet (the Lord of Shadows ability doesn't count since it gives you the entire template and is thus <strong>based</strong> on the template rather than the reverse).</p><p></p><p>One ability I do think it should have is the blood-drain-at-distance one I suggested in my first post on this subject, the one based on the ability of the Antediluvian from V:tM's Gehenna. This could be something granted to the Erythreon's divine aura (or equivalent- it's likely to have one given what we're working up here) where it drains CON in creatures within the aura and gives the Erythreon hit points in exchange, or it could use a different mechanic- perhaps one based on fatigue. Maybe it does both at the same time- that could represent a power that drains not just blood, but also life and vitality, yes? Now, the ability drain part is certainly a Withering [Effect], particularly if the final text for Withering [Effect] (which we haven't seen yet) says the deity gets temporary hit points or healing from the drain. But which [Effect] is it actually? Is it a Wave? Storm? Visage? Perhaps it isn't any of those, but is instead a new power based off the precedents of the Epic/Divine/Cosmic/Transcendent Presence abilities- i.e. everything within the Divine Aura gains an ability. Is this a "Withering Presence" ability then?</p><p></p><p>Other potential abilities suggest themselves from the ideas we threw out in other posts so far- you, Ltheb, suggested we use the Barghest as a guide, and that's a good idea. Perhaps the creature gains something other than hit points when it drains blood, or- even more interesting still- perhaps it can choose to drain things other than blood, and gain differing bonuses based on what it drains. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> What about that flesh-crumbling effect I suggested in the flavor post? Perhaps that's a side effect of this special type of drain. Perhaps it's just one of the alternate draining types, and only the most recognizable based on the immediately-obvious results of its use. I obliquely suggested in the flavor post that maybe the thing can enter dead bodies and animate them somehow; perhaps creatures within the cloud spontaneously rise as zombies or other undead (I suppose Vampire Spawn or actual Vampires would be the obvious choice). What would we call these powers?</p><p></p><p>For still other abilities, we should probably list out what the Akalich has that is recognizable in Ascension so we have a basis for comparison. The Erythreon won't have them all of course, in fact I'd say it shouldn't have more than half at most since it only shares half the Akalich's nature at best (the Spirit side). Even so, we can figure out a few nifty things to add to it from said list. I have to go out for a while here, soon, so I can't make the list immediately myself, but I'll check this when I get back and start making the list if nobody else has started by then.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3057681, member: 29746"] Yes, we ought to use Ascension as a guide I think, though we also have the Akalich to compare to and I don't think absolutely every one of its abilities has shown up on Ascension's list yet (the Lord of Shadows ability doesn't count since it gives you the entire template and is thus [b]based[/b] on the template rather than the reverse). One ability I do think it should have is the blood-drain-at-distance one I suggested in my first post on this subject, the one based on the ability of the Antediluvian from V:tM's Gehenna. This could be something granted to the Erythreon's divine aura (or equivalent- it's likely to have one given what we're working up here) where it drains CON in creatures within the aura and gives the Erythreon hit points in exchange, or it could use a different mechanic- perhaps one based on fatigue. Maybe it does both at the same time- that could represent a power that drains not just blood, but also life and vitality, yes? Now, the ability drain part is certainly a Withering [Effect], particularly if the final text for Withering [Effect] (which we haven't seen yet) says the deity gets temporary hit points or healing from the drain. But which [Effect] is it actually? Is it a Wave? Storm? Visage? Perhaps it isn't any of those, but is instead a new power based off the precedents of the Epic/Divine/Cosmic/Transcendent Presence abilities- i.e. everything within the Divine Aura gains an ability. Is this a "Withering Presence" ability then? Other potential abilities suggest themselves from the ideas we threw out in other posts so far- you, Ltheb, suggested we use the Barghest as a guide, and that's a good idea. Perhaps the creature gains something other than hit points when it drains blood, or- even more interesting still- perhaps it can choose to drain things other than blood, and gain differing bonuses based on what it drains. :] What about that flesh-crumbling effect I suggested in the flavor post? Perhaps that's a side effect of this special type of drain. Perhaps it's just one of the alternate draining types, and only the most recognizable based on the immediately-obvious results of its use. I obliquely suggested in the flavor post that maybe the thing can enter dead bodies and animate them somehow; perhaps creatures within the cloud spontaneously rise as zombies or other undead (I suppose Vampire Spawn or actual Vampires would be the obvious choice). What would we call these powers? For still other abilities, we should probably list out what the Akalich has that is recognizable in Ascension so we have a basis for comparison. The Erythreon won't have them all of course, in fact I'd say it shouldn't have more than half at most since it only shares half the Akalich's nature at best (the Spirit side). Even so, we can figure out a few nifty things to add to it from said list. I have to go out for a while here, soon, so I can't make the list immediately myself, but I'll check this when I get back and start making the list if nobody else has started by then. [/QUOTE]
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