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Immortals Handbook Epic Bestiary (now available)
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<blockquote data-quote="Upper_Krust" data-source="post: 2799297" data-attributes="member: 326"><p>Hey guys! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Brief news, I received a reply from RPGNow, the earlier problem was just a misunderstanding. But things may still take 24 hours before its available there.</p><p></p><p>Regarding my website, I still can't update, but I know what the problem is and have emailed the webspace provider. So hopefully I can get that sorted today.</p><p></p><p>Thanks for those links Fieari. Very nice work. I'll set up a page for you (or anyone else who creates things using the IH) on immortalshandbook.com (when I get the chance).</p><p></p><p></p><p></p><p>Thats weird. Has anyone who downloaded it from ENWorld got the bookmarked version as yet?</p><p></p><p></p><p></p><p>Alabaster was my favourite idea of the book (although the Grigori Bounty Hunter 'Ioun Eyes' is fairly cool), but in my opinion its the worst executed entry. It was the last to be finished, I may have rushed one or two things and the to be honest two pages is simply not enough room to do the combined Alabaster/Amidah creature justice. Especially when he has six major artifact swords, I could have filled double the space on the weapons alone.</p><p></p><p></p><p></p><p>I was initially thinking that Alabaster was so old that he would have control of any bloodlust (hence his neutral alignment), and could exist in daylight, and such. But I just didn't have the space to play with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p></p><p></p><p>Well at heart its an Epic Bestiary, so I suspect people will see that and either be interested or not, based solely on that. But I did add a lot of extra features in there that could be used at non-epic levels:</p><p></p><p>1. The new Size rules (for creatures of any size)</p><p>2. The new Density rules (and Virtual Size Categories)</p><p>3. The Universal Damage Table (with modifiers for disproportionate appendages)</p><p>4. The Glimpse at the Kosmos discussion, detailing the various dimensions.</p><p>5. The expanded Abomination creation rules (mostly epic I guess)</p><p>6. The discussion on Angels (including the Angelic Hierarchy, Armies, Secret Strike Teams etc.)</p><p>7. The discussion on Brood (hierarchies, rulers, armies etc.)</p><p>8. The discussion on Daemons (hierarchies, rulers, armies etc.)</p><p>9. The discussion on Demons (hierarchies, rulers, armies etc.)</p><p>10. The discussion on Devils (hierarchies, rulers, armies etc.)</p><p>11. The Dire Creature Template, and how to stack them. The Legendary Creature Template.</p><p>12. Rules on how to create your own dragons (both epic and non-epic).</p><p>13. Rules on how to create your own Golems.</p><p>14. New rules for different classes of Golem (from Guardian to Leviathan)</p><p></p><p>15. Also, because many of the monsters are multi-faceted, the book actually contains quite a few non-epic monsters (17 monsters of CR20 or under, with another 5 between CR 21-28, then another 44 of CR 30+). Then, on top of that you have the seven Dragons with Wyrmling CRs of 20, 26, 29, 29, 116, 128, 416. </p><p></p><p>So technically (counting each dragon as one entry), the book actually has 78 monsters, double the amount listed!</p><p></p><p>16. There are many non-epic Adventure ideas.</p><p>17. There are a few non-epic magic items, weapon special abilities and so forth (although most are epic).</p><p>18. There are quite a few new artifacts. Some of these could see use in non-epic campaigns.</p><p>19. There is a new material (Orichalcum), although I suppose thats almost certainly what you could call an epic-material.</p><p>20. You could say the art is non-epic...okay I was struggling with #20. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'll be following a similar pattern with future products like the Immortals Handbook itself. Its Immortal rules at heart, but there are lots of elements like how to design your own religions, cults, churches, how many clerics, what levels are they type of stuff. Then you have the Disciple ('Chosen of') and Prophet ('Champion of') Templates which are non-epic. There are new domains, new spells too.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2799297, member: 326"] Hey guys! :) Brief news, I received a reply from RPGNow, the earlier problem was just a misunderstanding. But things may still take 24 hours before its available there. Regarding my website, I still can't update, but I know what the problem is and have emailed the webspace provider. So hopefully I can get that sorted today. Thanks for those links Fieari. Very nice work. I'll set up a page for you (or anyone else who creates things using the IH) on immortalshandbook.com (when I get the chance). Thats weird. Has anyone who downloaded it from ENWorld got the bookmarked version as yet? Alabaster was my favourite idea of the book (although the Grigori Bounty Hunter 'Ioun Eyes' is fairly cool), but in my opinion its the worst executed entry. It was the last to be finished, I may have rushed one or two things and the to be honest two pages is simply not enough room to do the combined Alabaster/Amidah creature justice. Especially when he has six major artifact swords, I could have filled double the space on the weapons alone. I was initially thinking that Alabaster was so old that he would have control of any bloodlust (hence his neutral alignment), and could exist in daylight, and such. But I just didn't have the space to play with. :( Well at heart its an Epic Bestiary, so I suspect people will see that and either be interested or not, based solely on that. But I did add a lot of extra features in there that could be used at non-epic levels: 1. The new Size rules (for creatures of any size) 2. The new Density rules (and Virtual Size Categories) 3. The Universal Damage Table (with modifiers for disproportionate appendages) 4. The Glimpse at the Kosmos discussion, detailing the various dimensions. 5. The expanded Abomination creation rules (mostly epic I guess) 6. The discussion on Angels (including the Angelic Hierarchy, Armies, Secret Strike Teams etc.) 7. The discussion on Brood (hierarchies, rulers, armies etc.) 8. The discussion on Daemons (hierarchies, rulers, armies etc.) 9. The discussion on Demons (hierarchies, rulers, armies etc.) 10. The discussion on Devils (hierarchies, rulers, armies etc.) 11. The Dire Creature Template, and how to stack them. The Legendary Creature Template. 12. Rules on how to create your own dragons (both epic and non-epic). 13. Rules on how to create your own Golems. 14. New rules for different classes of Golem (from Guardian to Leviathan) 15. Also, because many of the monsters are multi-faceted, the book actually contains quite a few non-epic monsters (17 monsters of CR20 or under, with another 5 between CR 21-28, then another 44 of CR 30+). Then, on top of that you have the seven Dragons with Wyrmling CRs of 20, 26, 29, 29, 116, 128, 416. So technically (counting each dragon as one entry), the book actually has 78 monsters, double the amount listed! 16. There are many non-epic Adventure ideas. 17. There are a few non-epic magic items, weapon special abilities and so forth (although most are epic). 18. There are quite a few new artifacts. Some of these could see use in non-epic campaigns. 19. There is a new material (Orichalcum), although I suppose thats almost certainly what you could call an epic-material. 20. You could say the art is non-epic...okay I was struggling with #20. :p I'll be following a similar pattern with future products like the Immortals Handbook itself. Its Immortal rules at heart, but there are lots of elements like how to design your own religions, cults, churches, how many clerics, what levels are they type of stuff. Then you have the Disciple ('Chosen of') and Prophet ('Champion of') Templates which are non-epic. There are new domains, new spells too. [/QUOTE]
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