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<blockquote data-quote="Anabstercorian" data-source="post: 3021868" data-attributes="member: 2550"><p><strong>Response to EPIC FEATS</strong></p><p></p><p>Amazing Pockets: Looks good. Conceptually BRILLIANT. Might be wise to have the prerequisites scale up as you buy more of the feat.</p><p></p><p>Anoxia: ...This is very questionable in balance. Being able to rack up bonus feats is immensely powerful. Are they limited to non-epic feats?</p><p></p><p>Apophenia: Looks fine.</p><p></p><p>Automatic Metamagic Capacity: Looks fine.</p><p></p><p>Automatic Writing: Probably needs a Spellcraft rank prerequisite, and you should clarify on how it functions with Sorcerers.</p><p></p><p>Blood Rage: I'd clarify that the bonus to strength from rage increases by +4 - that removes all concerns about stacking clarity.</p><p></p><p>Cats Fall: Given the roll of the Tumble skill in this, as well as the Tumble epic skill check that allows exactly this, this should probably have a tumble rank prerequisite.</p><p></p><p>Concerted Inspiration: The 'benefit' and 'special' text contradict each other a bit ('Two bards with this ability' sort of implies that both need the feat) but the special text is pretty clearly dominant, so I wouldn't worry about it.</p><p></p><p>Cryptomnesia: The prerequisites should probably include the prerequisites of the divine ability... Or something. I'm not sure. It's a little odd to have a plot device like this be a player option.</p><p></p><p>Divine Guidance: Uh. Wow. That's a little scary, but if you think it's balanced I'll trust you on it.</p><p></p><p>Divine Providence: Looks fine.</p><p></p><p>Divine Retribution: Define 'one final attack' more clearly. Is this a spell? A swing of a sword? A standard action? How fast can you make these attacks?</p><p></p><p>Divine Right: Pretty swank, but doesn't the power potentially vary pretty wildly depending on the patron/ess deity?</p><p></p><p>Eclectic Defense: Do you have to pick up the furniture and such? Does it apply an armor check penalty?</p><p></p><p>Eclectic Shot: Looks fine. Do you get to pick what sort of weapon it functions as?</p><p></p><p>Eclectic Strike: Looks fine. Do you get to pick what sort of weapon it functions as?</p><p></p><p>Egg-Born: Looks weird. But fine.</p><p></p><p>Enchanted Strike: Looks fine. Should probably have some sort of limit to prevent people from spamming it to get +20 hand weapons.</p><p></p><p>Enlarge Strike: Looks super fun.</p><p></p><p>Epic Potency: Looks fine.</p><p></p><p>Epic Shield Focus: Have you even READ the shield rules? This feat does nothing you can't already do at first level. Scrap it, and shame on you for writing it!</p><p></p><p>Ether Goer: Looks swank.</p><p></p><p>Expert Strike: Define 'fight an opponent'. Do you have to actually attack him? Is it sufficient to watch him fight?</p><p></p><p>Extra Quivering Palm: Looks fine.</p><p></p><p>Fire Baptism: Define 'fight an opponent'. Do you have to actually attack him? Is it sufficient to watch him fight?</p><p></p><p>Forked Tongue: I'd replace Diplomacy 30 with Bluff 30. Otherwise, this is VERY cool. What's the saving throw on the Confusion effect?</p><p></p><p>Good [Saving Throw]: How does this interact with multiclass characters?</p><p></p><p>Greater Multiweapon Fighting: Looks fine.</p><p></p><p>Greater Three-Weapon Fighting: Looks fine.</p><p></p><p>Haleness: Looks fine.</p><p></p><p>Haunting Music: Looks like an interesting concept... I like it. It's clearly unfinished so I've no further comment.</p><p></p><p>Heavy Armor Mastery: Looks fine.</p><p></p><p>Heavy Fortification: Very cool.</p><p></p><p>Hibernate: Do you age while you hibernate? I don't think you should - it doesn't quite seem epic-worthy otherwise.</p><p></p><p>Impaling Shot: Unfinished, no comment.</p><p></p><p>Improved Combat Expertise: Looks fine.</p><p></p><p>Improved Critical Multiplier: Improved Critical only applies to a single weapon. Does the same requirement affect this?</p><p></p><p>Improved Dodge: Looks fine.</p><p></p><p>Improved Multiweapon Fighting: Looks fine.</p><p></p><p>Improved Power Attack: Looks a little nuts. Power Attack is one of those things that everyone needs at the higher levels, so making it even more powerful is kind of scary. How does this interact with two-handed weapons?</p><p></p><p>Improved Spellcasting: Looks fine.</p><p></p><p>Improved Three-Weapon Fighting: Looks fine.</p><p></p><p>Improved Toughness: Looks fine.</p><p></p><p>Improved Turning: Looks fine.</p><p></p><p>Incorruptable Body: Misspelled, should be Incorruptible. Otherwise it looks pretty awesome.</p><p></p><p>Inedia: Looks fine.</p><p></p><p>Insomnious: Looks fine.</p><p></p><p>Killer Instinct: A little terrifying, frankly. This multiplies an assassins lethality by a factor of about 9. I urge caution.</p><p></p><p>Light Armor Mastery: Looks fine.</p><p></p><p>Light Fortification: Looks fine.</p><p></p><p>Malifiecus: I'd give a nap-length-to-divination-spell-equivalent listing, but I'm formal that way.</p><p></p><p>Mantic Frenzy: Unfinished, no comment</p><p></p><p>Mathesis: I'd ignore the 10% error margin thing - kind of pointless.</p><p></p><p>Medium Armor Mastery: Looks fine.</p><p></p><p>Metamagic Freedom: Looks fine.</p><p></p><p>Moderate Fortifcation: Looks fine.</p><p></p><p>Nosodic: I don't approve. The worse a disease is, the more powerful this feat becomes - I don't like 'scaling' feats. What's this from, mythologically?</p><p></p><p>Perfect Multi-Weapon Fighting: Looks fine.</p><p></p><p>Perfect Sunder: Yowza! Terrifying. I likey.</p><p></p><p>Perfect Three Weapon Fighting: Looks fine.</p><p></p><p>Phrenology: I'd ignore the 10% error margin thing - kind of pointless.</p><p></p><p>Piercing Shot: I'd clarify that your shots can continue to strike any foe who would have cover from you thanks to the first target.</p><p></p><p>Plastic Soul: Not sure how I feel about this, given that a sufficient Escape Artist allows the same thing.</p><p></p><p>Power Attack Mastery: I like this. This one's thinking outside the box.</p><p></p><p>Pre-Emptive Strike: Base Attack Bonus +1 is kind of redundant. It's not really clear when this feat functions, to me, but I'm literal minded...</p><p></p><p>Prehensile Hair: Looks good to me.</p><p></p><p>Second Strike: Looks good to me. Very classy.</p><p></p><p>Shadow Body: This feat's mechanics are EXTREMELY vague. Conceptually, however, it's very awesome, so good luck!</p><p></p><p>Shield Mastery: Looks fine, though needs editing.</p><p></p><p>Sideways Stealing: I approve!</p><p></p><p>Silent Song: Looks good to me.</p><p></p><p>Silver Tongue: What's the save DC?</p><p></p><p>Sixth Sense: Awesome.</p><p></p><p>Sky Walker: Very cool.</p><p></p><p>Sonic Strike: Looks good to me.</p><p></p><p>Soothsayer: I like it. How do you define 'lies', same as the 'detect lies' spell?</p><p></p><p>Star Child: Nice.</p><p></p><p>Stellar Music: Looks fine to me.</p><p></p><p>Sticky Strike: Yay, it's my Shredding Attack ability! I approve.</p><p></p><p>Subtle Body: Looks fine to me.</p><p></p><p>Superior Cleave: Chop chop!</p><p></p><p>Superior Critical: Looks fine to me.</p><p></p><p>Superior Disarm: Terrifying! There should be some sort of disarm-countering technique, some sort of weapon-calling kung fu.</p><p></p><p>Superior Flurry: Looks fine.</p><p></p><p>Superior Power Attack: Yikes. How does this interact wiht two-handed weapons?</p><p></p><p>Superior Sunder: Looks pretty cool to me.</p><p></p><p>Superior Trip: Terrifying! I like.</p><p></p><p>Supreme Dodge: Looks fine.</p><p></p><p>Supreme Toughness: Manly.</p><p></p><p>Sure Shot: Looks fine.</p><p></p><p>Tenacious Body: Looks fine to me.</p><p></p><p>Tensegrity: How's this interact with heavy weapons and armor?</p><p></p><p>Terrene Body: Is this true immortality, without the 'mysterious death when your 'time is up'' thing?</p><p></p><p>Three Weapon Defense: Looks fine.</p><p></p><p>Three-Weapon Fighting: Looks fine.</p><p></p><p>Three-Weapon Rend: Wait. If you've got the first sword in your left hand, and your second sword in your right hand, how are you using the third weapon to rend...? Never mind. Looks fine.</p><p></p><p>Timely Dodge: Needs editing and clarification. Safety Among Enemies Technique for the win.</p><p></p><p>Titanic Wildshape: Are there any titanic animals?</p><p></p><p>Underwalker: Looks fine.</p><p></p><p>Universal Energy Strike: Looks fine.</p><p></p><p>Venomous Wildshape: Needs editing and clarification.</p><p></p><p>Weapon Abatement: Looks good. The Special text is a little reduntant.</p><p></p><p>Weapon Mastery: Looks awesome.</p><p></p><p>Widen Attack: Not really finished. Hope it comes out good.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 3021868, member: 2550"] [b]Response to EPIC FEATS[/b] Amazing Pockets: Looks good. Conceptually BRILLIANT. Might be wise to have the prerequisites scale up as you buy more of the feat. Anoxia: ...This is very questionable in balance. Being able to rack up bonus feats is immensely powerful. Are they limited to non-epic feats? Apophenia: Looks fine. Automatic Metamagic Capacity: Looks fine. Automatic Writing: Probably needs a Spellcraft rank prerequisite, and you should clarify on how it functions with Sorcerers. Blood Rage: I'd clarify that the bonus to strength from rage increases by +4 - that removes all concerns about stacking clarity. Cats Fall: Given the roll of the Tumble skill in this, as well as the Tumble epic skill check that allows exactly this, this should probably have a tumble rank prerequisite. Concerted Inspiration: The 'benefit' and 'special' text contradict each other a bit ('Two bards with this ability' sort of implies that both need the feat) but the special text is pretty clearly dominant, so I wouldn't worry about it. Cryptomnesia: The prerequisites should probably include the prerequisites of the divine ability... Or something. I'm not sure. It's a little odd to have a plot device like this be a player option. Divine Guidance: Uh. Wow. That's a little scary, but if you think it's balanced I'll trust you on it. Divine Providence: Looks fine. Divine Retribution: Define 'one final attack' more clearly. Is this a spell? A swing of a sword? A standard action? How fast can you make these attacks? Divine Right: Pretty swank, but doesn't the power potentially vary pretty wildly depending on the patron/ess deity? Eclectic Defense: Do you have to pick up the furniture and such? Does it apply an armor check penalty? Eclectic Shot: Looks fine. Do you get to pick what sort of weapon it functions as? Eclectic Strike: Looks fine. Do you get to pick what sort of weapon it functions as? Egg-Born: Looks weird. But fine. Enchanted Strike: Looks fine. Should probably have some sort of limit to prevent people from spamming it to get +20 hand weapons. Enlarge Strike: Looks super fun. Epic Potency: Looks fine. Epic Shield Focus: Have you even READ the shield rules? This feat does nothing you can't already do at first level. Scrap it, and shame on you for writing it! Ether Goer: Looks swank. Expert Strike: Define 'fight an opponent'. Do you have to actually attack him? Is it sufficient to watch him fight? Extra Quivering Palm: Looks fine. Fire Baptism: Define 'fight an opponent'. Do you have to actually attack him? Is it sufficient to watch him fight? Forked Tongue: I'd replace Diplomacy 30 with Bluff 30. Otherwise, this is VERY cool. What's the saving throw on the Confusion effect? Good [Saving Throw]: How does this interact with multiclass characters? Greater Multiweapon Fighting: Looks fine. Greater Three-Weapon Fighting: Looks fine. Haleness: Looks fine. Haunting Music: Looks like an interesting concept... I like it. It's clearly unfinished so I've no further comment. Heavy Armor Mastery: Looks fine. Heavy Fortification: Very cool. Hibernate: Do you age while you hibernate? I don't think you should - it doesn't quite seem epic-worthy otherwise. Impaling Shot: Unfinished, no comment. Improved Combat Expertise: Looks fine. Improved Critical Multiplier: Improved Critical only applies to a single weapon. Does the same requirement affect this? Improved Dodge: Looks fine. Improved Multiweapon Fighting: Looks fine. Improved Power Attack: Looks a little nuts. Power Attack is one of those things that everyone needs at the higher levels, so making it even more powerful is kind of scary. How does this interact with two-handed weapons? Improved Spellcasting: Looks fine. Improved Three-Weapon Fighting: Looks fine. Improved Toughness: Looks fine. Improved Turning: Looks fine. Incorruptable Body: Misspelled, should be Incorruptible. Otherwise it looks pretty awesome. Inedia: Looks fine. Insomnious: Looks fine. Killer Instinct: A little terrifying, frankly. This multiplies an assassins lethality by a factor of about 9. I urge caution. Light Armor Mastery: Looks fine. Light Fortification: Looks fine. Malifiecus: I'd give a nap-length-to-divination-spell-equivalent listing, but I'm formal that way. Mantic Frenzy: Unfinished, no comment Mathesis: I'd ignore the 10% error margin thing - kind of pointless. Medium Armor Mastery: Looks fine. Metamagic Freedom: Looks fine. Moderate Fortifcation: Looks fine. Nosodic: I don't approve. The worse a disease is, the more powerful this feat becomes - I don't like 'scaling' feats. What's this from, mythologically? Perfect Multi-Weapon Fighting: Looks fine. Perfect Sunder: Yowza! Terrifying. I likey. Perfect Three Weapon Fighting: Looks fine. Phrenology: I'd ignore the 10% error margin thing - kind of pointless. Piercing Shot: I'd clarify that your shots can continue to strike any foe who would have cover from you thanks to the first target. Plastic Soul: Not sure how I feel about this, given that a sufficient Escape Artist allows the same thing. Power Attack Mastery: I like this. This one's thinking outside the box. Pre-Emptive Strike: Base Attack Bonus +1 is kind of redundant. It's not really clear when this feat functions, to me, but I'm literal minded... Prehensile Hair: Looks good to me. Second Strike: Looks good to me. Very classy. Shadow Body: This feat's mechanics are EXTREMELY vague. Conceptually, however, it's very awesome, so good luck! Shield Mastery: Looks fine, though needs editing. Sideways Stealing: I approve! Silent Song: Looks good to me. Silver Tongue: What's the save DC? Sixth Sense: Awesome. Sky Walker: Very cool. Sonic Strike: Looks good to me. Soothsayer: I like it. How do you define 'lies', same as the 'detect lies' spell? Star Child: Nice. Stellar Music: Looks fine to me. Sticky Strike: Yay, it's my Shredding Attack ability! I approve. Subtle Body: Looks fine to me. Superior Cleave: Chop chop! Superior Critical: Looks fine to me. Superior Disarm: Terrifying! There should be some sort of disarm-countering technique, some sort of weapon-calling kung fu. Superior Flurry: Looks fine. Superior Power Attack: Yikes. How does this interact wiht two-handed weapons? Superior Sunder: Looks pretty cool to me. Superior Trip: Terrifying! I like. Supreme Dodge: Looks fine. Supreme Toughness: Manly. Sure Shot: Looks fine. Tenacious Body: Looks fine to me. Tensegrity: How's this interact with heavy weapons and armor? Terrene Body: Is this true immortality, without the 'mysterious death when your 'time is up'' thing? Three Weapon Defense: Looks fine. Three-Weapon Fighting: Looks fine. Three-Weapon Rend: Wait. If you've got the first sword in your left hand, and your second sword in your right hand, how are you using the third weapon to rend...? Never mind. Looks fine. Timely Dodge: Needs editing and clarification. Safety Among Enemies Technique for the win. Titanic Wildshape: Are there any titanic animals? Underwalker: Looks fine. Universal Energy Strike: Looks fine. Venomous Wildshape: Needs editing and clarification. Weapon Abatement: Looks good. The Special text is a little reduntant. Weapon Mastery: Looks awesome. Widen Attack: Not really finished. Hope it comes out good. [/QUOTE]
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