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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="Upper_Krust" data-source="post: 8781808" data-attributes="member: 326"><p>Hey there dave buddy! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>...a lot more to come soon enough.</p><p></p><p></p><p></p><p>Yes I have tried a few different variations - technically the stat-block border was designed as a red dragon (hence the horns). I just re-coloured it to fit the gold theme. the red clashed a bit with the gold page flourishes. It may be a bit strong, I'm about 75% in favour of keeping it at this point.</p><p></p><p></p><p></p><p>I know - this dragon's stat-block was so lengthy they spilled onto the next column. I DO have a variation of the border that encompasses the the lower half of column 3 - I am still tweaking it though. Really trying to keep stat-blocks to 1 column (unless unavoidable).</p><p></p><p></p><p></p><p>I thought that was the same as the 5E mechanic. The only difference is with regards crits/weak spots.</p><p></p><p></p><p></p><p>I agree and that's how I do it. However, for "generic" monsters I needed a fallback 'default' version of the Bloodied Mechanic. Different monsters and individuals have variable interpretations of it.</p><p></p><p></p><p></p><p>That's weird - I wonder did they slide behind the ability scores when I re-sized that table.</p><p></p><p></p><p></p><p>To make a weak spot interesting I think you should generally have to put yourself in harm's way to properly get at it. Hence you have to risk an extra trampling attack (in melee at least).</p><p></p><p>As regards extra damage - this dragon is already dealing the absolute maximum a CR 20 creature can do (and I still probably rounded up a fraction).</p><p></p><p>So the weak spot basically just gives a back door out the massive benefit of the Damage Threshold.</p><p></p><p></p><p></p><p>They just seem like something the dragon can do with minimum effort.</p><p></p><p></p><p></p><p>I can maybe swap those with the Legendary Actions with some shuffling about.</p><p></p><p></p><p></p><p>I addressed this when replying to Lordnightshade2. (I know you posted this before my reply to him went up).</p><p></p><p>But essentially by allowing the dragon to have its breath weapon in its multi-attack, plus Insidious Gaze, plus max damage when Bloodied, plus its already at its damage potential for CR 20, overall its still vastly more effective. But I could be wrong.</p><p></p><p></p><p></p><p>I'm testing the waters with a few ideas (like the Bloodied damage).</p><p></p><p>Valid feedback. Thank you so much. Really appreciate it.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8781808, member: 326"] Hey there dave buddy! :) ...a lot more to come soon enough. Yes I have tried a few different variations - technically the stat-block border was designed as a red dragon (hence the horns). I just re-coloured it to fit the gold theme. the red clashed a bit with the gold page flourishes. It may be a bit strong, I'm about 75% in favour of keeping it at this point. I know - this dragon's stat-block was so lengthy they spilled onto the next column. I DO have a variation of the border that encompasses the the lower half of column 3 - I am still tweaking it though. Really trying to keep stat-blocks to 1 column (unless unavoidable). I thought that was the same as the 5E mechanic. The only difference is with regards crits/weak spots. I agree and that's how I do it. However, for "generic" monsters I needed a fallback 'default' version of the Bloodied Mechanic. Different monsters and individuals have variable interpretations of it. That's weird - I wonder did they slide behind the ability scores when I re-sized that table. To make a weak spot interesting I think you should generally have to put yourself in harm's way to properly get at it. Hence you have to risk an extra trampling attack (in melee at least). As regards extra damage - this dragon is already dealing the absolute maximum a CR 20 creature can do (and I still probably rounded up a fraction). So the weak spot basically just gives a back door out the massive benefit of the Damage Threshold. They just seem like something the dragon can do with minimum effort. I can maybe swap those with the Legendary Actions with some shuffling about. I addressed this when replying to Lordnightshade2. (I know you posted this before my reply to him went up). But essentially by allowing the dragon to have its breath weapon in its multi-attack, plus Insidious Gaze, plus max damage when Bloodied, plus its already at its damage potential for CR 20, overall its still vastly more effective. But I could be wrong. I'm testing the waters with a few ideas (like the Bloodied damage). Valid feedback. Thank you so much. Really appreciate it. [/QUOTE]
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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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