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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="dave2008" data-source="post: 8782269" data-attributes="member: 83242"><p>No worries. It is similar, that is why a I agree a change will prevent some confussion.</p><p></p><p>I get the idea, but it is not a problem I personally feel I need a general rule on.</p><p></p><p>To be clear, I am saying a monster should have a method to overcome the PCs resistance / immunity to main attack. Not all attacks. If a monsters threat level depends on its fire attacks, it should have a method to ensure that damage gets through, generally speaking. It seems you agree as you also gave the dragon a method to overcome fire immunity and resistance.</p><p></p><p>It is a strange thing when your talking immortal levels I agree. I was looking at this from a mortal perspective as this is something mortal PCs could tackle. I am handling it a different way in my immortals game. An immortal of a higher tier downgrades a creatures resistance or immunity by one step for each tier it is above. So a greater god ignores the resistances of an intermediate god and the immunities of lesser god.</p><p></p><p></p><p>I wouldn't try to compare yourself to the MM. And I am less interested in DPR because...</p><p></p><p>...it is weak sauce to a level 20 fighter with 200+ hit points. The breath weapon should be kickass deadly IMO. Now, I agree you get there with your bloodied mechanic, which is awesome, but as I have said before I have issues that mechanic (which I won't go into here). I think it works with your design holistically, I just don't like that it relies on your bloodied mechanic.</p><p></p><p>Your welcome. I enjoy the discussion.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8782269, member: 83242"] No worries. It is similar, that is why a I agree a change will prevent some confussion. I get the idea, but it is not a problem I personally feel I need a general rule on. To be clear, I am saying a monster should have a method to overcome the PCs resistance / immunity to main attack. Not all attacks. If a monsters threat level depends on its fire attacks, it should have a method to ensure that damage gets through, generally speaking. It seems you agree as you also gave the dragon a method to overcome fire immunity and resistance. It is a strange thing when your talking immortal levels I agree. I was looking at this from a mortal perspective as this is something mortal PCs could tackle. I am handling it a different way in my immortals game. An immortal of a higher tier downgrades a creatures resistance or immunity by one step for each tier it is above. So a greater god ignores the resistances of an intermediate god and the immunities of lesser god. I wouldn't try to compare yourself to the MM. And I am less interested in DPR because... ...it is weak sauce to a level 20 fighter with 200+ hit points. The breath weapon should be kickass deadly IMO. Now, I agree you get there with your bloodied mechanic, which is awesome, but as I have said before I have issues that mechanic (which I won't go into here). I think it works with your design holistically, I just don't like that it relies on your bloodied mechanic. Your welcome. I enjoy the discussion. [/QUOTE]
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