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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="Upper_Krust" data-source="post: 8801711" data-attributes="member: 326"><p>Thanks again for the feedback Arnando_81! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>I think I have 90% of the design issues sorted. I changed the design of the gold surround and its now a lot more manageable, a bit bulkier and less intricate. I also recently solved the corner issues (with the skulls on stat-blocks) which was really annoying me because I thought I was going to have to abandon the idea altogether. I have expanded the height of the text columns; which means the stat-blocks are about 1.5 cm longer. The monster page layouts are different:</p><p></p><ul> <li data-xf-list-type="ul">Description, Background, Lore and Adventures Ideas on the left.</li> <li data-xf-list-type="ul">Stat-Block in the centre (I removed the dragon border for the stat-blocks in favour of a more conventional format).</li> <li data-xf-list-type="ul">'Optional' Material on the right: Lair Traits, Mythic Traits (if it has them), Combat (tactics), Treasure/Salvage, Variants</li> </ul><p></p><p>Things I still need to fix:</p><p></p><p>1. Can I do gold text in Affinity Publisher using gradient filters. I have seen a video how to do it - it looks slightly fiddly but should be fine (fingers crossed). Hopefully I can achieve results close to the borders (which are done with layer masks in photoshop).</p><p>2. The Table, whether to make the top border gold and also whether to have a shadow or not.</p><p>3. Still need a font for the Initial Capital (have a few candidates, but not 100% on any yet).</p><p>4. My Printer completely seized up a few weeks ago (ink clogged and no amount of heads cleaning will seemingly fix it) and I need to get myself a new one. Its making the new layout tests a bit annoying.</p><p></p><p></p><p></p><p>I am still going to try for the descriptions (italicized) first. Then Initial Cap into the Background material, with two additional paragraphs for "Lore".</p><p></p><p></p><p></p><p>I don't know what I was thinking. </p><p></p><p>I am still using two fonts (one serif for the main text, the other sans serif for table text and stat-blocks). The sans serif is, by its nature, narrower and more 'mechanical'.</p><p></p><p></p><p></p><p>Yes I only solved that today. Originally the design was going to be like a stained glass window, but I probably over-complicated things and it always had some problem. Then I had the flourish design and now its a bit blockier (the gold), but a better layout overall - or so I hope. You can let me know with the next preview.</p><p></p><p></p><p></p><p>I'll maybe put Takeoff first when re-phrasing it.</p><p></p><p></p><p></p><p>Next preview will be a proper god, so we will see a few of the mechanics and how I am building the deities.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8801711, member: 326"] Thanks again for the feedback Arnando_81! :) I think I have 90% of the design issues sorted. I changed the design of the gold surround and its now a lot more manageable, a bit bulkier and less intricate. I also recently solved the corner issues (with the skulls on stat-blocks) which was really annoying me because I thought I was going to have to abandon the idea altogether. I have expanded the height of the text columns; which means the stat-blocks are about 1.5 cm longer. The monster page layouts are different: [LIST] [*]Description, Background, Lore and Adventures Ideas on the left. [*]Stat-Block in the centre (I removed the dragon border for the stat-blocks in favour of a more conventional format). [*]'Optional' Material on the right: Lair Traits, Mythic Traits (if it has them), Combat (tactics), Treasure/Salvage, Variants [/LIST] Things I still need to fix: 1. Can I do gold text in Affinity Publisher using gradient filters. I have seen a video how to do it - it looks slightly fiddly but should be fine (fingers crossed). Hopefully I can achieve results close to the borders (which are done with layer masks in photoshop). 2. The Table, whether to make the top border gold and also whether to have a shadow or not. 3. Still need a font for the Initial Capital (have a few candidates, but not 100% on any yet). 4. My Printer completely seized up a few weeks ago (ink clogged and no amount of heads cleaning will seemingly fix it) and I need to get myself a new one. Its making the new layout tests a bit annoying. I am still going to try for the descriptions (italicized) first. Then Initial Cap into the Background material, with two additional paragraphs for "Lore". I don't know what I was thinking. I am still using two fonts (one serif for the main text, the other sans serif for table text and stat-blocks). The sans serif is, by its nature, narrower and more 'mechanical'. Yes I only solved that today. Originally the design was going to be like a stained glass window, but I probably over-complicated things and it always had some problem. Then I had the flourish design and now its a bit blockier (the gold), but a better layout overall - or so I hope. You can let me know with the next preview. I'll maybe put Takeoff first when re-phrasing it. Next preview will be a proper god, so we will see a few of the mechanics and how I am building the deities. [/QUOTE]
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