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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3030113" data-attributes="member: 39867"><p>In groups I play in, most archers find some prestige class (Order of the Bow Innitiate, Deepwood sniper, Arcane archer, ETC) to enhance their damage dealing. Heck, we had a deepwood sniper in a game who was legendary for totally dealing a bazillion damage to an unprotected foe. ('Course thats what deepwood snipers do)</p><p>The issue is that with Incorporeality, movement, etc. They don't 100% ensure a miss. (and these tactics work against everything. An archer can't usually shoot someone out of 20 range increments inside a building, and neither can a fighter) Deflect Arrows + Infinite Deflection, does. Windwall stops all projectiles too. Granted I think the problem lies with there being few high level archer options (Most just require 13 dex). People should use manyshot more (I had a bloodhound/deepwoodsniper build that with a short bow, did 10d6 damage, with few to no magic items). </p><p>Many of my group who play melee machines will take the deflect arrow and arrow mitigation abilities, because since there strength is in Melee, they don't want to get attacked at a range, where they can't use their destructive, million damage melee to pulverise said puny archer.</p><p>I don't think archers need too much as far as advantages. Perhaps a bow-version of the Triple Throw epic weapon power, or an enchancement on their arrows making them Undeflectable.</p><p>(Sadly this plays into the war of absolutes)</p><p></p><p>As for what I want to see most in grimoire? I love artifacts and interesting magic items. I generally play the spellcaster in most games so mage goodies also sound good. </p><p>Oh, and things I liked from 2E could make a return. Like the Final Word Swords and Rings of Vampiric Regeneration. Maybe not epic, but cool.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3030113, member: 39867"] In groups I play in, most archers find some prestige class (Order of the Bow Innitiate, Deepwood sniper, Arcane archer, ETC) to enhance their damage dealing. Heck, we had a deepwood sniper in a game who was legendary for totally dealing a bazillion damage to an unprotected foe. ('Course thats what deepwood snipers do) The issue is that with Incorporeality, movement, etc. They don't 100% ensure a miss. (and these tactics work against everything. An archer can't usually shoot someone out of 20 range increments inside a building, and neither can a fighter) Deflect Arrows + Infinite Deflection, does. Windwall stops all projectiles too. Granted I think the problem lies with there being few high level archer options (Most just require 13 dex). People should use manyshot more (I had a bloodhound/deepwoodsniper build that with a short bow, did 10d6 damage, with few to no magic items). Many of my group who play melee machines will take the deflect arrow and arrow mitigation abilities, because since there strength is in Melee, they don't want to get attacked at a range, where they can't use their destructive, million damage melee to pulverise said puny archer. I don't think archers need too much as far as advantages. Perhaps a bow-version of the Triple Throw epic weapon power, or an enchancement on their arrows making them Undeflectable. (Sadly this plays into the war of absolutes) As for what I want to see most in grimoire? I love artifacts and interesting magic items. I generally play the spellcaster in most games so mage goodies also sound good. Oh, and things I liked from 2E could make a return. Like the Final Word Swords and Rings of Vampiric Regeneration. Maybe not epic, but cool. [/QUOTE]
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