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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Cheiromancer" data-source="post: 3043868" data-attributes="member: 141"><p>I'm participating in Sepulchrave II's <a href="https://www.enworld.org/index.php?threads/172905/" target="_blank">EPIC MAGIC</a> thread, where he uses Spellcraft ranks instead of spell levels. Something a little closer to the Epic Level Handbook.</p><p></p><p>[sblock=Here are some details] Each epic spell slot costs a feat. The spell seeds are expressed in terms of ranks of the Spellcraft Prerequisite (SPs) according to the formula [(2 x spell level) + 4)]. A seed based on a 9th level spell thus has a SP value of 22. A 21st level wizard can have 24 ranks in spellcraft, and this is also the minimum SP value that an epic spell can be at. Many of the factors are based on metamagic feats, so casting a still spell (+1 spell level) costs +2 SP.[/sblock]</p><p></p><p>I'm curious how a skill rank based system scales against a spell level based system like the one you are describing. In a skill rank system like Sep's you have to spend a skill point every level, while in a spell level based system like yours you need to spend a lot of feats- both for Automatic Metamagic Capacity (does this give you higher spell slots?) and for the increases to your Intelligence. Your suggestion about capping spells at half their caster's hit dice reminds me of the way that hit dice caps skill ranks.</p><p></p><p>Clearly you can't just double the spell level and add 4 to convert from spell level to skill rank, since this ignores the cost of all those feats and Intelligence upgrades. But I'm not too clear on how those should be translated.</p><p></p><p>One feat that Sepulchrave has is Syneresis. It allows an epic spell slot (which costs a feat) to be used as a -10 mitigating factor for a spell. Assuming you wouldn't want to cast <em>create big bang</em> more than once a day, I suppose those 160 (or so) feats that in one system is spent on AMC and Intelligence could be used to power a really big Syneresis. That would make a level 120 spell = 1844 spellcraft ranks. </p><p></p><p>Any thoughts? Did you consider using spellcraft ranks instead of spell levels? If you did, why did you reject the idea?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3043868, member: 141"] I'm participating in Sepulchrave II's [URL="https://www.enworld.org/index.php?threads/172905/"]EPIC MAGIC[/URL] thread, where he uses Spellcraft ranks instead of spell levels. Something a little closer to the Epic Level Handbook. [sblock=Here are some details] Each epic spell slot costs a feat. The spell seeds are expressed in terms of ranks of the Spellcraft Prerequisite (SPs) according to the formula [(2 x spell level) + 4)]. A seed based on a 9th level spell thus has a SP value of 22. A 21st level wizard can have 24 ranks in spellcraft, and this is also the minimum SP value that an epic spell can be at. Many of the factors are based on metamagic feats, so casting a still spell (+1 spell level) costs +2 SP.[/sblock] I'm curious how a skill rank based system scales against a spell level based system like the one you are describing. In a skill rank system like Sep's you have to spend a skill point every level, while in a spell level based system like yours you need to spend a lot of feats- both for Automatic Metamagic Capacity (does this give you higher spell slots?) and for the increases to your Intelligence. Your suggestion about capping spells at half their caster's hit dice reminds me of the way that hit dice caps skill ranks. Clearly you can't just double the spell level and add 4 to convert from spell level to skill rank, since this ignores the cost of all those feats and Intelligence upgrades. But I'm not too clear on how those should be translated. One feat that Sepulchrave has is Syneresis. It allows an epic spell slot (which costs a feat) to be used as a -10 mitigating factor for a spell. Assuming you wouldn't want to cast [i]create big bang[/i] more than once a day, I suppose those 160 (or so) feats that in one system is spent on AMC and Intelligence could be used to power a really big Syneresis. That would make a level 120 spell = 1844 spellcraft ranks. Any thoughts? Did you consider using spellcraft ranks instead of spell levels? If you did, why did you reject the idea? [/QUOTE]
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