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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3975341" data-attributes="member: 326"><p>Or lack of knowledge. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>The problem is that AC is not an effective deterrent because its too easy to compromise at high level.</p><p></p><p>A 20th-level PC would be damaging the (AC 32) tank every hit. The tank doesn't really make a lot of sense like that.</p><p></p><p>But if we convert its natural armour to damage reduction, then it gives the PC something to think about.</p><p></p><p>The current damage reduction/hardness rules don't make golems very formidable opponents. Golems are the 'tanks' of the magical world. They should be helluva tough. DR 10 is a speed bump for an optimised fighter of teen levels, and thats assuming he doesn't already have an adamantine weapon or two.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3975341, member: 326"] Or lack of knowledge. :p The problem is that AC is not an effective deterrent because its too easy to compromise at high level. A 20th-level PC would be damaging the (AC 32) tank every hit. The tank doesn't really make a lot of sense like that. But if we convert its natural armour to damage reduction, then it gives the PC something to think about. The current damage reduction/hardness rules don't make golems very formidable opponents. Golems are the 'tanks' of the magical world. They should be helluva tough. DR 10 is a speed bump for an optimised fighter of teen levels, and thats assuming he doesn't already have an adamantine weapon or two. [/QUOTE]
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