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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Kerrick" data-source="post: 4735479" data-attributes="member: 4722"><p>I need some help. I'm trying to revise the animus blast/blizzard spells, and I'm banging my head against the wall.</p><p></p><p>The original spells deal cold damage in a 20-ft. radius; up to 5 or 10 creatures slain rise as skeletons or zombies under the caster's control. My system combines spells and level-adjustment factors to figure the spell level, so I used mass inflict wounds as the base effect (negative energy, 30-ft. radius), ice storm (the AoE cold) and animate dead or create undead (blast and blizzard, respectively). Yes, I know the original spell uses an energy-substituted fireball, but I felt ice storm was a better fit.</p><p></p><p>The problem I'm running into is this: I really like the idea of having a mixture of cold and negative energy - they're related, and it makes for really cool FX. Here's part of the description I wrote:</p><p></p><p></p><p></p><p>There are, however, a couple problems: </p><p></p><p>a) If it uses cold, it would be an Evocation effect, but negative energy (and creation of undead) are Necromancy. I consider negative to be a type of energy and thus a valid spell descriptor, but we've still got the undead creation thing to deal with.</p><p></p><p>b) Evocation spells have Reflex saves, while Necromancy have Will saves. I <em>could</em> do it like flame strike, where the negative energy damage is unavoidable; considering there are plenty of spells/items that mitigate/prevent negative energy damage, it's not that big a deal.</p><p></p><p>Any ideas how I can make this work?</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4735479, member: 4722"] I need some help. I'm trying to revise the animus blast/blizzard spells, and I'm banging my head against the wall. The original spells deal cold damage in a 20-ft. radius; up to 5 or 10 creatures slain rise as skeletons or zombies under the caster's control. My system combines spells and level-adjustment factors to figure the spell level, so I used mass inflict wounds as the base effect (negative energy, 30-ft. radius), ice storm (the AoE cold) and animate dead or create undead (blast and blizzard, respectively). Yes, I know the original spell uses an energy-substituted fireball, but I felt ice storm was a better fit. The problem I'm running into is this: I really like the idea of having a mixture of cold and negative energy - they're related, and it makes for really cool FX. Here's part of the description I wrote: There are, however, a couple problems: a) If it uses cold, it would be an Evocation effect, but negative energy (and creation of undead) are Necromancy. I consider negative to be a type of energy and thus a valid spell descriptor, but we've still got the undead creation thing to deal with. b) Evocation spells have Reflex saves, while Necromancy have Will saves. I [I]could[/I] do it like flame strike, where the negative energy damage is unavoidable; considering there are plenty of spells/items that mitigate/prevent negative energy damage, it's not that big a deal. Any ideas how I can make this work? [/QUOTE]
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