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Implied Setting Element Death
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<blockquote data-quote="Agback" data-source="post: 1094237" data-attributes="member: 5328"><p>G'day</p><p></p><p>I can't speak for Greyhawk, but I had a rather amusing set-up in my 'Great Vale' campaign. In the afterlife the souls of the dead joined a great queue that advanced slowly across a limitless grey plain under a leaden sky. It was impossible to see to the head of the queue, and not quite clear whether the queue was advancing to any definite goal, or was just following some unknown leader on indefinite wanderings. New people kept appearing at the back of the queue at the rate of about one per ten seconds. (A distressing proportion of them were infants.) Souls shuffled forward at a rate of about one place per ten seconds.</p><p></p><p>Now, the PCs in that campaign ended up buying life insurance from an NPC who owned a mitre of True Resurrection, which was apparently not an unique item. And one player (a mathematician) was moved to wonder whether perhaps one 'Raise Dead', 'Resurrection', 'Reincarnation', or 'True Resurrection' might be being cast, somewhere in the world, about every ten seconds. In which case all the progress of the queue could be attributed to returns from the dead.</p><p></p><p>This was in fact not quite the case. The fact, never revealed, was that souls did not come before God for judgement until they were beyond the reach of any means of returning from the dead, ie. until they somehow died of age or 200 years had passed since their deaths.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1094237, member: 5328"] G'day I can't speak for Greyhawk, but I had a rather amusing set-up in my 'Great Vale' campaign. In the afterlife the souls of the dead joined a great queue that advanced slowly across a limitless grey plain under a leaden sky. It was impossible to see to the head of the queue, and not quite clear whether the queue was advancing to any definite goal, or was just following some unknown leader on indefinite wanderings. New people kept appearing at the back of the queue at the rate of about one per ten seconds. (A distressing proportion of them were infants.) Souls shuffled forward at a rate of about one place per ten seconds. Now, the PCs in that campaign ended up buying life insurance from an NPC who owned a mitre of True Resurrection, which was apparently not an unique item. And one player (a mathematician) was moved to wonder whether perhaps one 'Raise Dead', 'Resurrection', 'Reincarnation', or 'True Resurrection' might be being cast, somewhere in the world, about every ten seconds. In which case all the progress of the queue could be attributed to returns from the dead. This was in fact not quite the case. The fact, never revealed, was that souls did not come before God for judgement until they were beyond the reach of any means of returning from the dead, ie. until they somehow died of age or 200 years had passed since their deaths. Regards, Agback [/QUOTE]
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