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General Tabletop Discussion
*TTRPGs General
Implied setting elements made concrete
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<blockquote data-quote="buzz" data-source="post: 1089459" data-attributes="member: 6777"><p>No, that's not what I'm talking about, really. </p><p></p><p></p><p>If you don't want all the PCs to asphyxiate, yeah. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm simply asking if there are settings out there that deal specifically with rationales for the set of assumpitons that constitute the implied setting of D&D.</p><p></p><p>I'm not all that well-versed in the settings of the various White Wolf games, but it seems like they make a concetrated effort to have the setting elements reflect the mechanics of the game, and vice-versa. I'm definitely *not* saying the is better or worse than D&D, just sort of different. I mean, in V:TM there's a clan (class) called Malkavians that are X, and the setting, iirc, explains why. In D&D there is a class called "paladin" that plays a very specific role... is there a setting that's tried to explain why such a role exists?</p><p></p><p>Mainly this is an outgrowth of my interest in trying to design a setting that explained the causes for the D&D universe being the way it is. In thinking about this, I decided to ask if there were settings that did this already.</p><p></p><p>Now, I'm not saying that any of this is *necessary* for playing D&D. I just thought it would be an interesting exercise. Settings provide lavish explanations for their creation, gods, races, and whatnot. Why not explanations for the existence of the various planes, or energy types, or schools of magic, alingments, or classes?</p></blockquote><p></p>
[QUOTE="buzz, post: 1089459, member: 6777"] No, that's not what I'm talking about, really. If you don't want all the PCs to asphyxiate, yeah. :) I'm simply asking if there are settings out there that deal specifically with rationales for the set of assumpitons that constitute the implied setting of D&D. I'm not all that well-versed in the settings of the various White Wolf games, but it seems like they make a concetrated effort to have the setting elements reflect the mechanics of the game, and vice-versa. I'm definitely *not* saying the is better or worse than D&D, just sort of different. I mean, in V:TM there's a clan (class) called Malkavians that are X, and the setting, iirc, explains why. In D&D there is a class called "paladin" that plays a very specific role... is there a setting that's tried to explain why such a role exists? Mainly this is an outgrowth of my interest in trying to design a setting that explained the causes for the D&D universe being the way it is. In thinking about this, I decided to ask if there were settings that did this already. Now, I'm not saying that any of this is *necessary* for playing D&D. I just thought it would be an interesting exercise. Settings provide lavish explanations for their creation, gods, races, and whatnot. Why not explanations for the existence of the various planes, or energy types, or schools of magic, alingments, or classes? [/QUOTE]
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