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<blockquote data-quote="s/LaSH" data-source="post: 623965" data-attributes="member: 6929"><p>I forget who (so cannot really answer the question), but <em>someone</em> said recently that D&D isn't part of a fantasy genre (of which there are several), but is its own genre. It's definitely something I've considered, but I'm nobody so far... Some examples:</p><p></p><p>AC promotes heroism against overwhelming odds. It's true! If you're surrounded by wolves, you suffer a -2AC penalty for flanking, and that's about it. (You can overcome this with Aid actions, of course.) Whereas I've heard it said that in a six versus one bout, when the one is surrounded, the six cannot help but win. Wading into the thick of the enemy is a heroic thing to do because it's stupid in real life (and grittier systems).</p><p></p><p>Spells - the way they work is just sooo unique to this sub-genre. Nowhere else in fiction can you find fire-and-forget spells, that I know of. It's quite a difference.</p><p></p><p>Weapon superiority - some weapons do more damage than others. Bang, that's it; if you can use that weapon, I bet you will. Proficiency is the one thing that could stop you, but even in the limited space of what a class allows you can find room to max out your weapons. Whereas in reality, a dagger can be superior in certain circumstances. Try stabbing someone surreptitiously with a sword.</p><p></p><p>This would, of course, be where I say my homebrew has taken these factors into account. But it's not ready to see the light of day yet (funny, because I call it Twilight).</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 623965, member: 6929"] I forget who (so cannot really answer the question), but [i]someone[/i] said recently that D&D isn't part of a fantasy genre (of which there are several), but is its own genre. It's definitely something I've considered, but I'm nobody so far... Some examples: AC promotes heroism against overwhelming odds. It's true! If you're surrounded by wolves, you suffer a -2AC penalty for flanking, and that's about it. (You can overcome this with Aid actions, of course.) Whereas I've heard it said that in a six versus one bout, when the one is surrounded, the six cannot help but win. Wading into the thick of the enemy is a heroic thing to do because it's stupid in real life (and grittier systems). Spells - the way they work is just sooo unique to this sub-genre. Nowhere else in fiction can you find fire-and-forget spells, that I know of. It's quite a difference. Weapon superiority - some weapons do more damage than others. Bang, that's it; if you can use that weapon, I bet you will. Proficiency is the one thing that could stop you, but even in the limited space of what a class allows you can find room to max out your weapons. Whereas in reality, a dagger can be superior in certain circumstances. Try stabbing someone surreptitiously with a sword. This would, of course, be where I say my homebrew has taken these factors into account. But it's not ready to see the light of day yet (funny, because I call it Twilight). [/QUOTE]
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