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<blockquote data-quote="barsoomcore" data-source="post: 625413" data-attributes="member: 812"><p>If you read Monte's article he does not restrict the notion of implied setting to races and classes. And of course, Monte Cook was in fact one of "the good people" who designed the game in the first place, so I reckon it's pretty safe to assume yeah, they've even thought of this.</p><p></p><p>Point to one WotC representative who has described d20 as "the end all and be all of all games." They don't think that, or if they do, they sure don't say it. Why do you think they do?</p><p></p><p>Of course setting is implied by rules. That's self-evident -- it's why there's more than one role-playing game in the world. Playing WoD games is a completely different experience from playing d20 games -- which is a completely different experience than playing MERP games. Different types of systems for different types of worlds and different types of stories. </p><p></p><p>*shrug*</p><p></p><p>Big deal.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 625413, member: 812"] If you read Monte's article he does not restrict the notion of implied setting to races and classes. And of course, Monte Cook was in fact one of "the good people" who designed the game in the first place, so I reckon it's pretty safe to assume yeah, they've even thought of this. Point to one WotC representative who has described d20 as "the end all and be all of all games." They don't think that, or if they do, they sure don't say it. Why do you think they do? Of course setting is implied by rules. That's self-evident -- it's why there's more than one role-playing game in the world. Playing WoD games is a completely different experience from playing d20 games -- which is a completely different experience than playing MERP games. Different types of systems for different types of worlds and different types of stories. *shrug* Big deal. [/QUOTE]
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