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Improved Grab keeps killing PCs
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4784719" data-attributes="member: 710"><p>The abundance of monsters that got "Improved Grab" as an ability was probably one of the reasons why we knew the rules pretty well (though there were always corner cases we couldn't find satisfying answers for), and we also learned the defenses against it. We mostly relied on magic - Freedom of Movement, Dimension Door, Teleport are probably the best ways to escape, and since they can be cast from Scroll, it's a lot easier to have them around then forcing characters to take feats to negate grapple attempts. But these are also an option. </p><p></p><p>As a DM, I'd try to use more monsters that don't rely on Grab - even if they have it, their "shtick" might be something else, and they just won't use it in favor of other tactics.</p><p></p><p>Grappling has one inherent danger for most monsters - they lose their Dex Bonus to AC. So the party just needs to make sure it's not the Rogue (if any) that is grappled, and have the monster to learn to live with a -20 penalty to grapple checks or being sneak attacked to death. Now, Plants, Undeads and Constructs won't care about this, but they are not necessarily the type of monsters that rely most on it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4784719, member: 710"] The abundance of monsters that got "Improved Grab" as an ability was probably one of the reasons why we knew the rules pretty well (though there were always corner cases we couldn't find satisfying answers for), and we also learned the defenses against it. We mostly relied on magic - Freedom of Movement, Dimension Door, Teleport are probably the best ways to escape, and since they can be cast from Scroll, it's a lot easier to have them around then forcing characters to take feats to negate grapple attempts. But these are also an option. As a DM, I'd try to use more monsters that don't rely on Grab - even if they have it, their "shtick" might be something else, and they just won't use it in favor of other tactics. Grappling has one inherent danger for most monsters - they lose their Dex Bonus to AC. So the party just needs to make sure it's not the Rogue (if any) that is grappled, and have the monster to learn to live with a -20 penalty to grapple checks or being sneak attacked to death. Now, Plants, Undeads and Constructs won't care about this, but they are not necessarily the type of monsters that rely most on it. [/QUOTE]
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Improved Grab keeps killing PCs
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