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Improved, Improved Familiar
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<blockquote data-quote="SamuraiY" data-source="post: 773497" data-attributes="member: 10415"><p>True, a lantern archon is pushing the boundry between a familiar and a cohort. Consider it scratched. I don't really agree about the half fiend and half celestials though. They don't seem too powerful, and, as they would probably be animals, I really don't see it as that far fetched for a familiar.</p><p></p><p>Edited after looking at te 19+ abilities more closely: How do you decide a familiar's level? Is it the same as their hit dice. If it is than these two are probably too powerful, but I really don't want to remove them. They seem too much like a natural advancement from the Fiendish/Celestial template creatures offered in Improved Familiar.</p></blockquote><p></p>
[QUOTE="SamuraiY, post: 773497, member: 10415"] True, a lantern archon is pushing the boundry between a familiar and a cohort. Consider it scratched. I don't really agree about the half fiend and half celestials though. They don't seem too powerful, and, as they would probably be animals, I really don't see it as that far fetched for a familiar. Edited after looking at te 19+ abilities more closely: How do you decide a familiar's level? Is it the same as their hit dice. If it is than these two are probably too powerful, but I really don't want to remove them. They seem too much like a natural advancement from the Fiendish/Celestial template creatures offered in Improved Familiar. [/QUOTE]
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