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Living Worlds
Living Pathfinder [closed]
Improved Initiative (proposal...ish)
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<blockquote data-quote="vmaaxt" data-source="post: 5967760" data-attributes="member: 6696448"><p>I'm also new, but the first thing I see is that the simple group initiative penalizes people for trying to have high init, by dragging them down with the rest of the party. The LPF method still groups everyone together, but rewards people who want to go first.</p><p></p><p>An alternative suggestion is to use the simple group initiative, but add each character's bonus to their groups roll. If someone in the losing group is higher than everyone in the winning group, that person goes first. less rolling, but still rewards big bonuses.</p><p></p><p>Also, I don't see it as double dipping. If you go first, before the other team, it's because you lost, and your bonus didn't help the group enough.</p><p></p><p>This is all from someone who doesn't worry too much about having a decent init bonus, though. I usually like to ready and delay, so starting first is rarely helpful to me.</p></blockquote><p></p>
[QUOTE="vmaaxt, post: 5967760, member: 6696448"] I'm also new, but the first thing I see is that the simple group initiative penalizes people for trying to have high init, by dragging them down with the rest of the party. The LPF method still groups everyone together, but rewards people who want to go first. An alternative suggestion is to use the simple group initiative, but add each character's bonus to their groups roll. If someone in the losing group is higher than everyone in the winning group, that person goes first. less rolling, but still rewards big bonuses. Also, I don't see it as double dipping. If you go first, before the other team, it's because you lost, and your bonus didn't help the group enough. This is all from someone who doesn't worry too much about having a decent init bonus, though. I usually like to ready and delay, so starting first is rarely helpful to me. [/QUOTE]
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