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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Monk Damage
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<blockquote data-quote="Scion" data-source="post: 1409432" data-attributes="member: 5777"><p>use the 3.5 version of the monks belt.</p><p></p><p>SRD:</p><p>Belt, Monk’s: This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.</p><p>Moderate transmutation; CL 10th; Craft Wondrous Item, righteous might or transformation; Price 13,000 gp; Weight 1 lb.</p><p></p><p></p><p>And the improved natural attack feat is legal, and imo, perfectly reasonable for a feat. It is roughly the equivalent of exotic weapon proficiency but for monks, druids, and monsters.</p><p></p><p>SRD:</p><p>IMPROVED NATURAL ATTACK [GENERAL]</p><p>Prerequisite: Natural weapon, base attack bonus +4.</p><p>Benefit: Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. </p><p>A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8</p><p></p><p></p><p>Those two things together, along with some of the bracers from above, should put you into a happier range of damage while still not being able to do as much as the other people. Sounds almost exactly like what you are going for <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Edit: oh, and look at the complete warrior for some feats to bring across. Sun Schoot [tactical feat] would be great for your guy! Inexorable progress of dawn indeed..lol.. along with things like prone attack and such. And something which would allow you to disarm a lot of opponents at once if you roll well enough and have enough skill. Lots of good, fairly low magic, stuff in there.</p><p></p><p>(yes I know you said 3.0, but it shouldnt be hard to convert any of these, most came from 3.0 unchanged anyway, or have nothing in them that would need to be changed)</p></blockquote><p></p>
[QUOTE="Scion, post: 1409432, member: 5777"] use the 3.5 version of the monks belt. SRD: Belt, Monk’s: This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus. Moderate transmutation; CL 10th; Craft Wondrous Item, righteous might or transformation; Price 13,000 gp; Weight 1 lb. And the improved natural attack feat is legal, and imo, perfectly reasonable for a feat. It is roughly the equivalent of exotic weapon proficiency but for monks, druids, and monsters. SRD: IMPROVED NATURAL ATTACK [GENERAL] Prerequisite: Natural weapon, base attack bonus +4. Benefit: Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8 Those two things together, along with some of the bracers from above, should put you into a happier range of damage while still not being able to do as much as the other people. Sounds almost exactly like what you are going for ;) Edit: oh, and look at the complete warrior for some feats to bring across. Sun Schoot [tactical feat] would be great for your guy! Inexorable progress of dawn indeed..lol.. along with things like prone attack and such. And something which would allow you to disarm a lot of opponents at once if you roll well enough and have enough skill. Lots of good, fairly low magic, stuff in there. (yes I know you said 3.0, but it shouldnt be hard to convert any of these, most came from 3.0 unchanged anyway, or have nothing in them that would need to be changed) [/QUOTE]
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