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Improving Monk Damage
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<blockquote data-quote="James McMurray" data-source="post: 1409505" data-attributes="member: 743"><p>I see it is being just fine. </p><p> </p><p>I can't get the formatting right, but the general info is still there:</p><p>[code]</p><p>Levels Monk w/o Feat Monk w/feat</p><p>------ -------------- ------------</p><p> 1-3 1d6 (3.5) 1d8 (4.5)</p><p> 4-7 1d8 (4.5) 2d6 (7)</p><p> 8-11 1d10 (5.5) 2d8 (9)</p><p> 12-15 2d6 (7) 2d8 (9)</p><p> 16-19 2d8 (9) 4d6 (14)</p><p> 20 2d10 (11) 4d8 (18)[/code]</p><p> </p><p>At your party's level you'll gain an average of 3.5 points of damage per hit. But you'll also not gain any extra damage when you hit 12th level, because 1d0 and 2d6 both convert to 2d8. If you can't pick it up until 12th level anyway, then you'll only gain an average of 2 points of damage per hit. That's comparable to Weapon Specialization.</p><p> </p><p>At 16th level you'll jump to +5 damage per hit, slightly better than greater weapon specialization. At 20th you get +7 per hit. Much better than GWS, but your to hit bonus and strength are less than a comparably levelled fighter's, so you'll still do less damage on average. </p><p> </p><p>Throughout all levels it is slightly better than the level of Specialization that a fighter can get. However, the fighter will have better weapons (because it always costs at least double to enchant fists) and he'll have a higher BAB. He'll also usualy have a higher strength. In your case he definitely will.</p><p> </p><p>Combining it with the Style can definitely get nasty though. I had a half-ogre monk that was dealing 8d8 damage per hit with his unarmed strikes because of three size increases, and all of it was doable even without magic. But even that was at the cost of an entire boatload of feats, and required being in epic levels.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1409505, member: 743"] I see it is being just fine. I can't get the formatting right, but the general info is still there: [code] Levels Monk w/o Feat Monk w/feat ------ -------------- ------------ 1-3 1d6 (3.5) 1d8 (4.5) 4-7 1d8 (4.5) 2d6 (7) 8-11 1d10 (5.5) 2d8 (9) 12-15 2d6 (7) 2d8 (9) 16-19 2d8 (9) 4d6 (14) 20 2d10 (11) 4d8 (18)[/code] At your party's level you'll gain an average of 3.5 points of damage per hit. But you'll also not gain any extra damage when you hit 12th level, because 1d0 and 2d6 both convert to 2d8. If you can't pick it up until 12th level anyway, then you'll only gain an average of 2 points of damage per hit. That's comparable to Weapon Specialization. At 16th level you'll jump to +5 damage per hit, slightly better than greater weapon specialization. At 20th you get +7 per hit. Much better than GWS, but your to hit bonus and strength are less than a comparably levelled fighter's, so you'll still do less damage on average. Throughout all levels it is slightly better than the level of Specialization that a fighter can get. However, the fighter will have better weapons (because it always costs at least double to enchant fists) and he'll have a higher BAB. He'll also usualy have a higher strength. In your case he definitely will. Combining it with the Style can definitely get nasty though. I had a half-ogre monk that was dealing 8d8 damage per hit with his unarmed strikes because of three size increases, and all of it was doable even without magic. But even that was at the cost of an entire boatload of feats, and required being in epic levels. [/QUOTE]
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