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General Tabletop Discussion
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Improving the armor proficiency feats
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<blockquote data-quote="DEFCON 1" data-source="post: 7446579" data-attributes="member: 7006"><p>I dunno... to me an isolated wizard who has the Soldier background and whose identity revolves around having been a war wizard for probably some military company now finds himself adventuring and has an AC of 17 just like a wizard with an 18 DEX would have had. I personally don't see that as such a big deal at all. Especially because for the most part wizards don't get attacked as often since they're way in the back hiding behind stuff... and thus an AC a couple points higher than normal doesn't actually get affected anyway.</p><p></p><p>Now if you whiteroom it as you did... saying the wizard now has one more slot available for the Shield spell, and that they wizard will use a shield to raise their AC even higher, sure, you're going to end up with a possible "Wait, what?!?" type of PC. But that doesn't matter if no one actually plays it.</p><p></p><p>So the question you have to ask is... how many of your players are actually going to do that? Are they so min-max focused and specific that as soon as you say "Yeah, you get simple weapons and medium armor as a Soldier kind of like what the Mountain Dwarf gets" they suddenly forsake all their own personal PC flavor and history just so half of them can take Soldier Wizards to get a couple extra points of AC? Can't speak for your table obviously, but I know for mine that they would not give up their own PC characterization just for a couple extra bennies I was throwing them for a certain combo meant to illustrate a type of character story. And if by some chance three or more of my players all DID decide "Soldier Wizard FTW!!!" and all tried to play that same character for no other reason that just for the mechanical bonus... I'd reduce the character bonus.</p><p></p><p>Basically what I'm saying is that I personally feel using the feat system for trying to create "unique" characters is a waste. Because invariably the flavorful bonuses you want for your PC to make them unique are usually never powerful enough to make anyone actually take them over an ASI or your standard "megafeats" that get chosen all the time. So just don't bother. Throw your one player who wants to play an armored wizard a bone and let them have the opportunity to play that different type of character. And if they get the slightest extra bonus by an extra AC point as though they had an 18 DEX... is that really going to break the game?</p><p></p><p>I say, no it does not. But of course that's just my opinion... I could be wrong.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7446579, member: 7006"] I dunno... to me an isolated wizard who has the Soldier background and whose identity revolves around having been a war wizard for probably some military company now finds himself adventuring and has an AC of 17 just like a wizard with an 18 DEX would have had. I personally don't see that as such a big deal at all. Especially because for the most part wizards don't get attacked as often since they're way in the back hiding behind stuff... and thus an AC a couple points higher than normal doesn't actually get affected anyway. Now if you whiteroom it as you did... saying the wizard now has one more slot available for the Shield spell, and that they wizard will use a shield to raise their AC even higher, sure, you're going to end up with a possible "Wait, what?!?" type of PC. But that doesn't matter if no one actually plays it. So the question you have to ask is... how many of your players are actually going to do that? Are they so min-max focused and specific that as soon as you say "Yeah, you get simple weapons and medium armor as a Soldier kind of like what the Mountain Dwarf gets" they suddenly forsake all their own personal PC flavor and history just so half of them can take Soldier Wizards to get a couple extra points of AC? Can't speak for your table obviously, but I know for mine that they would not give up their own PC characterization just for a couple extra bennies I was throwing them for a certain combo meant to illustrate a type of character story. And if by some chance three or more of my players all DID decide "Soldier Wizard FTW!!!" and all tried to play that same character for no other reason that just for the mechanical bonus... I'd reduce the character bonus. Basically what I'm saying is that I personally feel using the feat system for trying to create "unique" characters is a waste. Because invariably the flavorful bonuses you want for your PC to make them unique are usually never powerful enough to make anyone actually take them over an ASI or your standard "megafeats" that get chosen all the time. So just don't bother. Throw your one player who wants to play an armored wizard a bone and let them have the opportunity to play that different type of character. And if they get the slightest extra bonus by an extra AC point as though they had an 18 DEX... is that really going to break the game? I say, no it does not. But of course that's just my opinion... I could be wrong. [/QUOTE]
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