Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving Wizard School Specialization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 1707045" data-attributes="member: 10397"><p>Ok on a slightly different subject for a change.</p><p></p><p>I've been thinking about Wizard school specialization. (and before anyone says it, yes I have seen the variants in Unearthed Arcana, and they are interesting, but dont really address the things I want to address).</p><p></p><p></p><p>As it stands, when you specialize in a school of magic, you give up two schools (or one if your a Diviner) neither of which can be Divination, and you gain 1 extra spell slot each day which must be used for a spell of your school. And, now one of your 2 free spells each level, must come from that school.</p><p></p><p>Does this seem an unfair trade to anyone else? I mean theres 8 schools of wizard magic, and especially in 3.5 those schools are all pretty equal in overall number of spells, and usefulness (accept maybe for Divination, which cant be chosen as a barred school)</p><p></p><p>So basically, your losing a quarter of your spell list, in exchange for 9 spell slots, which can only be used for certain spells.</p><p></p><p></p><p>I have several possible ideas for what I feel would be more even ways to do it.</p><p></p><p>One, regardless of others, is I think a Specialist should automatically learn an extra spell of his school at each level, rather than having one of the base two have to be of the school.</p><p></p><p>Also, perhaps rather than an extra spell slot, allowing the Specialist to spontaneously cast some or all of the spells of his school might be interesting. Either all of them, or perhaps 1 chosen spell of each spell level. </p><p></p><p>And/or perhaps an increase in caster level with speciality spells. </p><p></p><p>Or give them access to spells of their school from other spell lists.</p><p></p><p>Any of these might work, alone or in combination.</p><p></p><p>Anyone have any other ideas?</p><p></p><p>I also considered the idea of having specialists wizards each be there own class, with their own spell list and features. The trouble with that is, you'd have to choose when building such a class, which spells to include or not include, which leads to the old 2nd edition problem of any given specialist losing the same spells, and figuring out well should an Illusionist loose Evocation, or maybe transmutation? Should a Necromancer loose Enchantment, or perhaps Abjuration? etc</p><p></p><p>Also, some different class abilities for specialists might be interesting. Giving them some of the UA abilities as added abilities rather than exchanges for existing ones perhaps</p><p></p><p>Anyway, thoughts, ideas?</p></blockquote><p></p>
[QUOTE="Merlion, post: 1707045, member: 10397"] Ok on a slightly different subject for a change. I've been thinking about Wizard school specialization. (and before anyone says it, yes I have seen the variants in Unearthed Arcana, and they are interesting, but dont really address the things I want to address). As it stands, when you specialize in a school of magic, you give up two schools (or one if your a Diviner) neither of which can be Divination, and you gain 1 extra spell slot each day which must be used for a spell of your school. And, now one of your 2 free spells each level, must come from that school. Does this seem an unfair trade to anyone else? I mean theres 8 schools of wizard magic, and especially in 3.5 those schools are all pretty equal in overall number of spells, and usefulness (accept maybe for Divination, which cant be chosen as a barred school) So basically, your losing a quarter of your spell list, in exchange for 9 spell slots, which can only be used for certain spells. I have several possible ideas for what I feel would be more even ways to do it. One, regardless of others, is I think a Specialist should automatically learn an extra spell of his school at each level, rather than having one of the base two have to be of the school. Also, perhaps rather than an extra spell slot, allowing the Specialist to spontaneously cast some or all of the spells of his school might be interesting. Either all of them, or perhaps 1 chosen spell of each spell level. And/or perhaps an increase in caster level with speciality spells. Or give them access to spells of their school from other spell lists. Any of these might work, alone or in combination. Anyone have any other ideas? I also considered the idea of having specialists wizards each be there own class, with their own spell list and features. The trouble with that is, you'd have to choose when building such a class, which spells to include or not include, which leads to the old 2nd edition problem of any given specialist losing the same spells, and figuring out well should an Illusionist loose Evocation, or maybe transmutation? Should a Necromancer loose Enchantment, or perhaps Abjuration? etc Also, some different class abilities for specialists might be interesting. Giving them some of the UA abilities as added abilities rather than exchanges for existing ones perhaps Anyway, thoughts, ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving Wizard School Specialization
Top