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In a Solo-Campaign, would making a Solo PC equal to 4 PCs be unbalanced?
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<blockquote data-quote="Parlan" data-source="post: 1403217" data-attributes="member: 16808"><p>I m not sure what the Bloodlines do, but I think the biggest thing to worry about is not abilities so much as actions. A party of four adventures gets four actions a round to help themselves or hurt their enemies. With only one adventurer, even if he can cast spells and swing a sword well, he can only do one of these a round. </p><p></p><p>So if it takes an average of 3 rounds for a 4-man party to deal with a threat, it should take a single adventurer 12. </p><p></p><p>But that doesn’t tell the whole story because in the latter case the bad guys will have more actions to heal themselves or buff each other or whatever. Further, ALL of their actions will be focused on that single adventurer, making it easy to swamp him.</p><p></p><p>So I think it would be hard to make one character equivalent to four, regardless of what abilities you give him. </p><p></p><p>I d test potential encounters before throwing them at the PC. Still, if there s only one adventurer, why not give him a few more special abilities/magic items? He doesn’t have any companions to fall back on, (and you don’t have to worry about the other players getting jealous!)</p></blockquote><p></p>
[QUOTE="Parlan, post: 1403217, member: 16808"] I m not sure what the Bloodlines do, but I think the biggest thing to worry about is not abilities so much as actions. A party of four adventures gets four actions a round to help themselves or hurt their enemies. With only one adventurer, even if he can cast spells and swing a sword well, he can only do one of these a round. So if it takes an average of 3 rounds for a 4-man party to deal with a threat, it should take a single adventurer 12. But that doesn’t tell the whole story because in the latter case the bad guys will have more actions to heal themselves or buff each other or whatever. Further, ALL of their actions will be focused on that single adventurer, making it easy to swamp him. So I think it would be hard to make one character equivalent to four, regardless of what abilities you give him. I d test potential encounters before throwing them at the PC. Still, if there s only one adventurer, why not give him a few more special abilities/magic items? He doesn’t have any companions to fall back on, (and you don’t have to worry about the other players getting jealous!) [/QUOTE]
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In a Solo-Campaign, would making a Solo PC equal to 4 PCs be unbalanced?
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