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<blockquote data-quote="BiggusGeekus" data-source="post: 1146202" data-attributes="member: 1014"><p>A paladin, her lover having died in a sensless accident battling an orcish sorceror, has sworn to end the cycle of violence against the orcs forever ... no mater what the cost. She abandoned her own divine sponsor as she felt it had abandoned her when her love died and quested for a scroll that would summon forth an army that will demolish all in its path. She believes this will be for the "greater" good. In reality, the summoned creatuers will be Xill and once they are on the Prime they will not leave and very likely they will be much worse than orcs!</p><p></p><p>By the time the party catches up with her, she will have completed the first stage of the ritual and there will be Xill guardians surrounding the area she has chosen for the ritual (a tower that has long been in ruins). The Xill will fight the party no matter what the cost to themselves. They want the paladin to complete the ritual and become a blackgaurd. Once that occurs, she will lead the Xill army to dominate the world under an iron fist.</p><p></p><p>When the party reaches her, they may attempt a Diplomacy, Bluff, or Intimidate check (she has 8 ranks in Sense Motive) to parlay. If the party uses Bluff or Intimidate and fails, she will complete the last stage of the ritual which will summon four Xill heralds who will open the gate to allow in an army of 1,000 more Xill. If the party defeats the heralds the doorway will not open. If they don't ... they had better run. If the party fails with Diplomacy they will get one extra chance to prevent her from finishing the ritual without further violence.</p><p></p><p>If the party at any time make a Knowledge (Local) check of DC 12 they will know of the paladin's loss. Should they mention that in any capacity they will receive a +4 bonus in their Diplomacy/Bluff/Intimidate attempt.</p><p></p><p>Next: Xorn</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1146202, member: 1014"] A paladin, her lover having died in a sensless accident battling an orcish sorceror, has sworn to end the cycle of violence against the orcs forever ... no mater what the cost. She abandoned her own divine sponsor as she felt it had abandoned her when her love died and quested for a scroll that would summon forth an army that will demolish all in its path. She believes this will be for the "greater" good. In reality, the summoned creatuers will be Xill and once they are on the Prime they will not leave and very likely they will be much worse than orcs! By the time the party catches up with her, she will have completed the first stage of the ritual and there will be Xill guardians surrounding the area she has chosen for the ritual (a tower that has long been in ruins). The Xill will fight the party no matter what the cost to themselves. They want the paladin to complete the ritual and become a blackgaurd. Once that occurs, she will lead the Xill army to dominate the world under an iron fist. When the party reaches her, they may attempt a Diplomacy, Bluff, or Intimidate check (she has 8 ranks in Sense Motive) to parlay. If the party uses Bluff or Intimidate and fails, she will complete the last stage of the ritual which will summon four Xill heralds who will open the gate to allow in an army of 1,000 more Xill. If the party defeats the heralds the doorway will not open. If they don't ... they had better run. If the party fails with Diplomacy they will get one extra chance to prevent her from finishing the ritual without further violence. If the party at any time make a Knowledge (Local) check of DC 12 they will know of the paladin's loss. Should they mention that in any capacity they will receive a +4 bonus in their Diplomacy/Bluff/Intimidate attempt. Next: Xorn [/QUOTE]
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