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<blockquote data-quote="BiggusGeekus" data-source="post: 943428" data-attributes="member: 1014"><p>Nasty fungus you got there Mr. Chance! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway, Gargoyles!</p><p></p><p>A group of Gargoyles ally themselves with mankind to fend off a rival human tribe. Betrayed by one of their own kind they are turned to stone for a thousand years, awakening in modern New York City on top of a clocktower. Then--</p><p></p><p></p><p>What do you mean "it's already been done"?</p><p></p><p>Rats.</p><p></p><p></p><p>TAKE TWO</p><p></p><p>An ancient temple has mysitical stone gargyoles that were said to have been protectors in ancient times. The temple is going to come under attack by (insert the standard campaign threat here, if none, assume orcs [GO GREEN!]) The temple only has half of the tablet to bring the gargoyles back to life and asks the party decend into a tomb to retrieve the other half. </p><p></p><p>The temple's half gives the basic instructions to transform the majority of the gargoyes. The other half (the one the party is searching for) brings back the larger ones, but also contains the "flavor text" which isn't important to the ritual, but important to the temple. They left it in the tomb because it was put there in ancient times and they didn't want to disturb it out of respect. But now, they feel it is more pragmatic to retrieve it.</p><p></p><p>The tomb has many traps and guarded by the ghosts of fallen priests. (<em>speak with dead</em> will reveal the mystery here, otherwise proceed on). Why would so many precautions be taken to prevent the raising of the temple's protectors? All is revelaed in the last room, where the tablet lies with a large gargoyle (48 hp) who is trapped in with the remaining tablet half. It seems the gargoyles were not protectors but attackers, and the temple priests of old reverted them to stone and kept the tablet that released the larger gargoyles away from the tablet that released the "normal" ones. Over the many centuries, the original story was lost and permutated into the modern fable.</p><p></p><p>Note, that if the players think to do a Kowledge (History) check of DC 22, they can discover this on their own. But this is very obscure trivia and very old. The temple books from the past 200 years have the "new" incorect version so there is little reason a player would know the truth offhand.</p><p></p><p>In any event, upon learning the truth, the players realize the release of the "guardians" is drawing near and they have 15 minutes to get back to the surface and convince the high priest to call off the ceremony (Diplomacy - 15, Bluff -17, the truth works better than lies on this holy person).</p><p></p><p>If the players fail to stop the release of the gargoyles, entitle the next adventure "Gargoyles and Orcs a go-go!"</p><p></p><p>Next - I dream of Genie!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 943428, member: 1014"] Nasty fungus you got there Mr. Chance! ;) Anyway, Gargoyles! A group of Gargoyles ally themselves with mankind to fend off a rival human tribe. Betrayed by one of their own kind they are turned to stone for a thousand years, awakening in modern New York City on top of a clocktower. Then-- What do you mean "it's already been done"? Rats. TAKE TWO An ancient temple has mysitical stone gargyoles that were said to have been protectors in ancient times. The temple is going to come under attack by (insert the standard campaign threat here, if none, assume orcs [GO GREEN!]) The temple only has half of the tablet to bring the gargoyles back to life and asks the party decend into a tomb to retrieve the other half. The temple's half gives the basic instructions to transform the majority of the gargoyes. The other half (the one the party is searching for) brings back the larger ones, but also contains the "flavor text" which isn't important to the ritual, but important to the temple. They left it in the tomb because it was put there in ancient times and they didn't want to disturb it out of respect. But now, they feel it is more pragmatic to retrieve it. The tomb has many traps and guarded by the ghosts of fallen priests. ([i]speak with dead[/i] will reveal the mystery here, otherwise proceed on). Why would so many precautions be taken to prevent the raising of the temple's protectors? All is revelaed in the last room, where the tablet lies with a large gargoyle (48 hp) who is trapped in with the remaining tablet half. It seems the gargoyles were not protectors but attackers, and the temple priests of old reverted them to stone and kept the tablet that released the larger gargoyles away from the tablet that released the "normal" ones. Over the many centuries, the original story was lost and permutated into the modern fable. Note, that if the players think to do a Kowledge (History) check of DC 22, they can discover this on their own. But this is very obscure trivia and very old. The temple books from the past 200 years have the "new" incorect version so there is little reason a player would know the truth offhand. In any event, upon learning the truth, the players realize the release of the "guardians" is drawing near and they have 15 minutes to get back to the surface and convince the high priest to call off the ceremony (Diplomacy - 15, Bluff -17, the truth works better than lies on this holy person). If the players fail to stop the release of the gargoyles, entitle the next adventure "Gargoyles and Orcs a go-go!" Next - I dream of Genie! [/QUOTE]
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