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<blockquote data-quote="BiggusGeekus" data-source="post: 971289" data-attributes="member: 1014"><p>Sooner or later any party has to travel from one part of the world to another very quickly. <em>Teleports</em> and <em>gates</em> are fine if one already knows where one is going, but that option isn't always available. If such a situation arises the party hears of a griffon trainer down the road. He is willing to loan out griffons for the party to ride that are somewhat slow (fly 70') but easier to handle (ride DC checks are made with a +5 circumstance bonus). </p><p></p><p>The catch is that he can't break a new, mature griffon he caputred from the wild. The griffon is muzzled and is tethered with a rather long rope, but it is very mean. Someone has to try to "break" the beast. This can be accomplished by a Handle Animal check (DC 30) or a Ride (griffon) check (DC 15). The players can try as many times as they like. Each attempt represents one minute of effort. Failure at Handle Animal results in d6 damage from getting knocked down. Failure at Ride results in d12 damage from a nasty fall. Remember that the Ride check can be made at DC 20 if the characters only have Ride (horse) as a skill.</p><p></p><p>edit: next Grimlock smash!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 971289, member: 1014"] Sooner or later any party has to travel from one part of the world to another very quickly. [i]Teleports[/i] and [i]gates[/i] are fine if one already knows where one is going, but that option isn't always available. If such a situation arises the party hears of a griffon trainer down the road. He is willing to loan out griffons for the party to ride that are somewhat slow (fly 70') but easier to handle (ride DC checks are made with a +5 circumstance bonus). The catch is that he can't break a new, mature griffon he caputred from the wild. The griffon is muzzled and is tethered with a rather long rope, but it is very mean. Someone has to try to "break" the beast. This can be accomplished by a Handle Animal check (DC 30) or a Ride (griffon) check (DC 15). The players can try as many times as they like. Each attempt represents one minute of effort. Failure at Handle Animal results in d6 damage from getting knocked down. Failure at Ride results in d12 damage from a nasty fall. Remember that the Ride check can be made at DC 20 if the characters only have Ride (horse) as a skill. edit: next Grimlock smash! [/QUOTE]
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