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In Breland's Name: The Xen'Drik Expedition Explorers
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<blockquote data-quote="Nalfeshnee" data-source="post: 3008982" data-attributes="member: 27130"><p><strong>Bel </strong></p><p><strong>Male changeling beguiller 4 </strong> </p><p>CG (with neutral tendencies) medium humanoid (shapechanger)</p><p><strong>Init[/b[ +3; <strong>Senses</strong> Listen +4; Spot +4</strong></p><p><strong><strong>Languages</strong> Common, auran, elven, halfling.</strong></p><p><strong></strong></p><p><strong><strong>AC</strong> 16 (+3 studded leather armour, +3 Dex); Touch 13; Flat Footed 13</strong></p><p><strong><strong>Hp</strong> ? (4d6+8)</strong></p><p><strong><strong>Resistances</strong> +2 on saves Vs sleep and charm effects</strong></p><p><strong><strong>Fort</strong> +3 (+1 base, +2 Fort) </strong></p><p><strong><strong>Ref</strong> +4 (+1 base, +3 Dex) </strong></p><p><strong><strong>Will</strong> +4, +6 Vs sleep and charm effects (+4 base)</strong></p><p><strong></strong></p><p><strong><strong>Speed</strong> 30 ft.</strong></p><p><strong><strong>Melee</strong> mwk dagger +2 (1d4-1) </strong></p><p><strong><strong>Ranged</strong> mwk light crossbow +6 (1d8)</strong></p><p><strong><strong>Base</strong> Atk +2; Grp +1 </strong></p><p><strong><strong>Combat</strong> Gear potion of cure light wounds (x4), </strong></p><p><strong></strong></p><p><strong><strong>Spells known</strong>: level 0 – <em>dancing lights, daze, detect magic, ghost sound, message, open/close, read magic.</em> </strong></p><p><strong>Level 1st – <em>charm person, colour spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armour, obscuring mist, rouse*, silent image, sleep, undetectable alignment, whelm*.</em> </strong></p><p><strong>Level 2nd – <em>blinding colour surge*, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo*, whelming burst*.</em></strong></p><p><strong><strong>Spells Per Day</strong> level 0 – 6; level 1st – 7; level 2nd – 4. </strong></p><p><strong><strong>Spell DC</strong>: 14 + spell level </strong></p><p><strong></strong></p><p><strong><strong>Abilities</strong> Str 9; Dex 16; Con 14; Int 16; Wis 10; Cha 18</strong></p><p><strong></strong></p><p><strong><strong>SQ</strong> Changeling racial traits (+2 on saves against sleep and charm; +2 Bluff, Intimidate, Sense Motive; Speak language as class skill; minor shape change [Su])</strong></p><p><strong></strong></p><p><strong><strong>Class abilities: Armoured Mage:</strong> can cast spells while in light armour without incurring arcane spell failure chance</strong></p><p><strong><strong>Trapfinding:</strong> as rogue</strong></p><p><strong><strong>Cloaked casting:</strong> +1 spell save DC against flat-footed opponents</strong></p><p><strong><strong>Surprise casting:</strong> when you successfully use the feint action in combat, your target is denied his Dex bonus to AC for the next melee attack or spell cast against it. </strong></p><p><strong><strong>Advanced Learning:</strong> add +1 illusion/enchantment sor/wiz spell to spell list. </strong></p><p><strong></strong></p><p><strong><strong>Feats</strong> Persona Immersion, urban tracking</strong></p><p><strong><strong>Skills</strong> Balance 0 (+5), Bluff 6 (+12), Concentration 3 (+5), Decipher Script 1 (+4), Diplomacy 4 (+10), Disguise 1 (+5, +7 acting in character), Escape Artist 1 (+4), Forgery 1 (+4), Gather Information 5 (+9), Hide 5 (+8), Intimidate 0 (+8), Jump 5 (+6), Knowledge (arcana) 3 (+6), Knowledge (local: Sharn) 2 (+5), Listen 4 (+4), Move Silently 5 (+8), Open Lock 1 (+4), Search 1 (+4), Sense Motive 2 (+4), Sleight of Hand 1 (+6), Spellcraft 3 (+6), Spot 4 (+4), Tumble 5 (+10).</strong></p><p><strong></strong></p><p><strong><strong>Possessions</strong> </strong></p><p><strong>mwk light crossbow 335 gp</strong></p><p><strong>Mwk dagger 302 gp</strong></p><p><strong>Mwk studded leather armour 175 gp</strong></p><p> <strong></strong></p><p><strong></strong></p><p><strong><strong>Appearance</strong> like all changelings, Bel’s features are indistinct and somewhat sinister, especially to non-changelings. When not in his natural aspect, he usually adopts the guise of a dark-haired male, attractive, though not overly-so (his race changes wit his mood and need).</strong></p><p><strong></strong></p><p><strong><strong>background</strong> Bel was always a troubled person. His youth was wasted in the streets of Sharn, where he was part of various gangs in the years he spent there, and his knowledge of the city is quite extensive. But as he grew older, and local shop owners got used to his modus operandi and his hunting grounds grew farther and farther apart, until he found himself leaving the city. </strong></p><p><strong> Unfortunately for him, he was conscripted into the Brelandish army as an irregular foot-trooper, though his skills were quickly noted and within a few months of his indoctrination, he was moved to a new regiment – the Brelandish 302nd, infiltrator and intelligence division. He spent a few years in training, developing his already manifesting talent for Spellcraft to appoint that it was serviceable to the army. This, coupled with his street-smart attitude and his innate ability to absorb whatever shown, made him a good trooper. In theory. </strong></p><p><strong> Despite his natural skills, he hated the role he was forced to serve and deserted, adopting whatever guise was best for him at the time, forging documents where necessary, and making his way across Khorvaire, doing odd jobs in small towns to buy him passage and lodging. </strong></p><p><strong> Recently, his wanderlust has brought him back to Sharn, where the glittering thought of X’endrik has enthralled his imagination…</strong></p><p><strong></strong></p><p><strong><strong>Character</strong> despite his knack with words, he speaks only when necessary and in a character fitting of the persona he is currently adopting. He prefers to listen to stories than to recount them, and his best friend is most likely a mug of ale at the end of the day (his race, along with his vagabond nature means he fins it hard to make friends, though he has always wanted to belong to a group of like-minded individuals, which explains his past with street-gangs in the City of Towers). </strong></p><p><strong> Despite his chaotic nature, he is good person and will help others when it does not imperil him greatly.</strong></p></blockquote><p></p>
[QUOTE="Nalfeshnee, post: 3008982, member: 27130"] [b]Bel Male changeling beguiller 4 [/b] CG (with neutral tendencies) medium humanoid (shapechanger) [b]Init[/b[ +3; [b]Senses[/b] Listen +4; Spot +4 [b]Languages[/b] Common, auran, elven, halfling. [b]AC[/b] 16 (+3 studded leather armour, +3 Dex); Touch 13; Flat Footed 13 [b]Hp[/b] ? (4d6+8) [b]Resistances[/b] +2 on saves Vs sleep and charm effects [b]Fort[/b] +3 (+1 base, +2 Fort) [b]Ref[/b] +4 (+1 base, +3 Dex) [b]Will[/b] +4, +6 Vs sleep and charm effects (+4 base) [b]Speed[/b] 30 ft. [b]Melee[/b] mwk dagger +2 (1d4-1) [b]Ranged[/b] mwk light crossbow +6 (1d8) [b]Base[/b] Atk +2; Grp +1 [b]Combat[/b] Gear potion of cure light wounds (x4), [b]Spells known[/b]: level 0 – [i]dancing lights, daze, detect magic, ghost sound, message, open/close, read magic.[/i] Level 1st – [i]charm person, colour spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armour, obscuring mist, rouse*, silent image, sleep, undetectable alignment, whelm*.[/i] Level 2nd – [i]blinding colour surge*, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo*, whelming burst*.[/i] [b]Spells Per Day[/b] level 0 – 6; level 1st – 7; level 2nd – 4. [b]Spell DC[/b]: 14 + spell level [b]Abilities[/b] Str 9; Dex 16; Con 14; Int 16; Wis 10; Cha 18 [b]SQ[/b] Changeling racial traits (+2 on saves against sleep and charm; +2 Bluff, Intimidate, Sense Motive; Speak language as class skill; minor shape change [Su]) [b]Class abilities: Armoured Mage:[/b] can cast spells while in light armour without incurring arcane spell failure chance [b]Trapfinding:[/b] as rogue [b]Cloaked casting:[/b] +1 spell save DC against flat-footed opponents [b]Surprise casting:[/b] when you successfully use the feint action in combat, your target is denied his Dex bonus to AC for the next melee attack or spell cast against it. [b]Advanced Learning:[/b] add +1 illusion/enchantment sor/wiz spell to spell list. [b]Feats[/b] Persona Immersion, urban tracking [b]Skills[/b] Balance 0 (+5), Bluff 6 (+12), Concentration 3 (+5), Decipher Script 1 (+4), Diplomacy 4 (+10), Disguise 1 (+5, +7 acting in character), Escape Artist 1 (+4), Forgery 1 (+4), Gather Information 5 (+9), Hide 5 (+8), Intimidate 0 (+8), Jump 5 (+6), Knowledge (arcana) 3 (+6), Knowledge (local: Sharn) 2 (+5), Listen 4 (+4), Move Silently 5 (+8), Open Lock 1 (+4), Search 1 (+4), Sense Motive 2 (+4), Sleight of Hand 1 (+6), Spellcraft 3 (+6), Spot 4 (+4), Tumble 5 (+10). [b]Possessions[/b] mwk light crossbow 335 gp Mwk dagger 302 gp Mwk studded leather armour 175 gp [b]Appearance[/b] like all changelings, Bel’s features are indistinct and somewhat sinister, especially to non-changelings. When not in his natural aspect, he usually adopts the guise of a dark-haired male, attractive, though not overly-so (his race changes wit his mood and need). [b]background[/b] Bel was always a troubled person. His youth was wasted in the streets of Sharn, where he was part of various gangs in the years he spent there, and his knowledge of the city is quite extensive. But as he grew older, and local shop owners got used to his modus operandi and his hunting grounds grew farther and farther apart, until he found himself leaving the city. Unfortunately for him, he was conscripted into the Brelandish army as an irregular foot-trooper, though his skills were quickly noted and within a few months of his indoctrination, he was moved to a new regiment – the Brelandish 302nd, infiltrator and intelligence division. He spent a few years in training, developing his already manifesting talent for Spellcraft to appoint that it was serviceable to the army. This, coupled with his street-smart attitude and his innate ability to absorb whatever shown, made him a good trooper. In theory. Despite his natural skills, he hated the role he was forced to serve and deserted, adopting whatever guise was best for him at the time, forging documents where necessary, and making his way across Khorvaire, doing odd jobs in small towns to buy him passage and lodging. Recently, his wanderlust has brought him back to Sharn, where the glittering thought of X’endrik has enthralled his imagination… [b]Character[/b] despite his knack with words, he speaks only when necessary and in a character fitting of the persona he is currently adopting. He prefers to listen to stories than to recount them, and his best friend is most likely a mug of ale at the end of the day (his race, along with his vagabond nature means he fins it hard to make friends, though he has always wanted to belong to a group of like-minded individuals, which explains his past with street-gangs in the City of Towers). Despite his chaotic nature, he is good person and will help others when it does not imperil him greatly.[/b] [/QUOTE]
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