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In Breland's Name: The Xen'Drik Expedition Explorers
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<blockquote data-quote="smoky" data-source="post: 3040884" data-attributes="member: 43876"><p><strong><span style="font-size: 18px">Rax</span></strong> </p><p></p><p>Male Warforged Cleric 4</p><p>Lawful Neutral</p><p>Representing Smoky</p><p></p><p></p><p><strong>Domains:</strong> Healing Necromancer </p><p>Total Hit Points: 37 </p><p>Speed: 20 feet [adamantine] </p><p>Armor Class: 18 = 10 +8 [adamantine plating] </p><p>Touch AC: 10</p><p>Flat-footed: 18</p><p></p><p><span style="font-size: 10px">Strength</span> 14 (+2)</p><p><span style="font-size: 10px">Dexterity </span> 11 (+0)</p><p><span style="font-size: 10px">Constitution </span> 18 (+4)</p><p><span style="font-size: 10px">Intelligence </span> 13 (+1)</p><p><span style="font-size: 10px">Wisdom </span> 17 (+3)</p><p><span style="font-size: 10px">Charisma </span> 8 (-1)</p><p> </p><p><span style="font-size: 10px">Size:</span> Medium</p><p><span style="font-size: 10px">Height:</span> 6' 8"</p><p><span style="font-size: 10px">Weight:</span> 310 lb</p><p><span style="font-size: 10px">Skin: </span> Silvery</p><p><span style="font-size: 10px">Eyes:</span> Grey</p><p><span style="font-size: 10px">Hair: </span> None</p><p></p><p><span style="font-size: 10px">Energy: </span> Positive [Healing / Turns Undead] </p><p></p><p>Initiative modifier: +0 = +0 [dexterity] </p><p>Fortitude save: +8 = 4 [base] +4 [constitution] </p><p>Reflex save: +1 = 1 [base] </p><p>Will save: +7 = 4 [base] +3 [wisdom] </p><p>Attack (handheld): +5 = 3 [base] +2 [strength] </p><p>Attack (unarmed): +5 = 3 [base] +2 [strength] </p><p>Attack (missile): +3 = 3 [base] </p><p>Grapple check: +5 = 3 [base] +2 [strength] </p><p></p><p>Light load: 58 lb. or less</p><p>Medium load: 59-116 lb.</p><p>Heavy load: 117-175 lb.</p><p>Lift over head: 175 lb.</p><p>Lift off ground: 350 lb.</p><p>Push or drag: 875 lb.</p><p></p><p><strong><span style="font-size: 10px">Region of Origin:</span> </strong> Mournland </p><p><strong><span style="font-size: 10px">Languages: </span> </strong> Common & Daelkyr </p><p></p><p><strong><span style="font-size: 10px">Weapons </span> </strong></p><p>Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning] </p><p>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] </p><p></p><p><strong><span style="font-size: 10px">Feats:</span> </strong> </p><p>Adamantine Body </p><p>Combat Casting </p><p></p><p><strong><span style="font-size: 10px">Traits:</span> </strong> Focused</p><p></p><p><strong><span style="font-size: 10px">Action Points:</span> </strong> 7 (this level)</p><p></p><p><strong><span style="font-size: 10px">Skills</span> </strong> </p><p>Appraise Int 1 = +1 </p><p>Balance Dex* 0 = +0 </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 2 = +2 </p><p>Conc Con 10 = +4 +5 +1 [focused] </p><p>Craft_1 Int 1 = +1 </p><p>Craft_2 Int 1 = +1 </p><p>Craft_3 Int 1 = +1 </p><p>Diplom Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Dex* 0 = +0 </p><p>Forgery Int 1 = +1 </p><p>Gathr In Cha -1 = -1 </p><p>Heal Wis 10 = +3 +7 </p><p>Hide Dex* 0 = +0 </p><p>Intimi Cha -1 = -1 </p><p>Jump Str* -4 = +2 -6 [speed 20] </p><p>Know(rlgn)Int 3 = +1 +2 </p><p>Listen Wis 2.5 = +3 +0.5 -1 [focused] </p><p>Move Silently Dex* 0 = +0 </p><p>Perform_1 Cha -1 = -1 </p><p>Perform_2 Cha -1 = -1 </p><p>Perform_3 Cha -1 = -1 </p><p>Perform_4 Cha -1 = -1 </p><p>Perform_5 Cha -1 = -1 </p><p>Ride Dex 0 = +0 </p><p>Search Int 1 = +1 </p><p>Sns Motv Wis 4 = +3 +1 </p><p>Spellcraft Int 3 = +1 +2 </p><p>Spot Wis 2 = +3 -1 [focused] </p><p>Survival Wis 4 = +3 +1 </p><p>Swim Str** 2 = +2 </p><p>Use Rope Dex 0 = +0 </p><p>* = check penalty for wearing armor </p><p></p><p><strong><span style="font-size: 10px">Spells:</span> </strong></p><p>Zero-level Cleric spells: 5 per day </p><p> </p><p>First-level Cleric spells: 4 (3+1) per day +1 from a domain: </p><p> </p><p>Second-level Cleric spells: 3 (2+1) per day +1 from a domain: </p><p> </p><p><strong><span style="font-size: 10px">Warforged</span></strong> </p><p>•+2 constitution, -2 wisdom, -2 charisma (already included)</p><p>•Composite plating makes armor unusable, 5% arcane spell failure</p><p>•Does not eat, sleep, breathe</p><p>•25% chance to avoid criticals and sneaks</p><p>•-1 to -9 hp, inert but not progressing to death</p><p>•Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion</p><p>•Slam for 1d4 bludgeoning</p><p>•Adamantine body gives -5 armor penalty on certain skill checks.</p><p></p><p><strong><span style="font-size: 10px">Cleric</span> </strong> </p><p>•Alignment Aura</p><p>•Spontaneous Casting (heal)</p><p>•Turn Undead (2x/day)</p><p>•High wisdom gains bonus spells daily</p><p>•Domain choices give additional abilities</p><p></p><p> <strong><span style="font-size: 10px">Class HP rolled</span> </strong></p><p>Level 1: Cleric 8 </p><p>Level 2: Cleric 4 </p><p>Level 3: Cleric 5 </p><p>Level 4: Cleric 4 +1 to wisdom</p><p> </p><p><strong><span style="font-size: 10px">Rax's Equipment: </span> </strong> </p><p>16 lb Weapons / Armor / Shield (from above)</p><p>10 lb Crossbow bolts (quiver of 10) x10</p><p>1 lb Case (for map or scroll)</p><p>5 lb Crowbar</p><p>0 lb Flint and steel</p><p>5 lb Rope (50', silk) x1</p><p>3 lb Torches x3</p><p>1 lb Whetstone</p><p>1 lb Healer kit</p><p>1 lb Holy symbol (silver)</p><p>2 lb Spell component pouch</p><p>_____</p><p>Total 45 lb</p><p></p><p></p><p><strong><span style="font-size: 15px">History</span></strong> </p><p>[sblock] </p><p>Rax was originally forged in Moreland and sold to forces in Breland during the Last War. At least that's as much as he could glean from the records of a sales manifest he uncovered in Moorland ruins a couple of years back.</p><p> Ten years before he was trapped under a boulder trying to remember who he was. A nasty thunderstorm had forced a young paladin off the road in search of shelter. It was this paladin named Janod who accidentally discovered Rax.</p><p> When he was pulled from the ground, he was in pretty bad shape with an arm nearly amputated and a neck that was fused to the left. He didn't remember it happening or when it happened, but evidently he'd been run over by a giant boulder thrown by a siege weapon during a battle. The boulder was still on his legs and had been for some time. He'd tried to remove the boulder for a couple of years but leafs kept falling turning to mulch and pretty much after a year or two, he was resigned to the fact that this was his life he was slowly drowning in decay. He wondered if he had done something terrible to deserve that fate.</p><p> He was pondering just that (and the fact that the raven's nest was precariously leaning off the branch) when the Paladin accidentally stepped on his chest. </p><p> Rhag! Screamed Rax startled by the pressure of the foot, in turn startling the young Paladin. A couple hours later Rax was free, thanks to the Paladin's horse and few half-terrified townspeople from the local church. </p><p> In town, a local gnome artificer fixed Rax's arm and neck. Quite surprisingly his legs worked fine despite being trapped under a boulder for many years.</p><p> The Paladin, knowing Rax was without memories PB (pre-boulder) introduced Rax to the order of the Silver Flame. Rax tried to stay in the order but wasn't into all that happy singing. He did however enjoy the role of healing and helping and it was some years later that he joined the more agreeable divinity of Aureon, where he studied and soon excelled as a healer, despite his large adamantine frame, obviously forged to suite a warrior. </p><p> Rax still remained friends with Janod despite Janod's growing zealot-ness toward the Silver Flame. It was during many battles spurned on by Janod's zealot-ness that Rax found himself fairly confident in the role of combat caster and especially healer. Indeed over the years, Rax had pulled Janod out of the fire many a time. </p><p> But Janod his constant "you should come back to Silver Flame" was getting boring. It was this zealot-ness that led Rax to seek new lands. Why not Xen'Drik, asked the barking salesman at the docks in Breland. "Why not," said Rax. [/sblock]</p></blockquote><p></p>
[QUOTE="smoky, post: 3040884, member: 43876"] [B][SIZE=5]Rax[/SIZE][/B] Male Warforged Cleric 4 Lawful Neutral Representing Smoky [B]Domains:[/B] Healing Necromancer Total Hit Points: 37 Speed: 20 feet [adamantine] Armor Class: 18 = 10 +8 [adamantine plating] Touch AC: 10 Flat-footed: 18 [SIZE=2]Strength[/SIZE] 14 (+2) [SIZE=2]Dexterity [/SIZE] 11 (+0) [SIZE=2]Constitution [/SIZE] 18 (+4) [SIZE=2]Intelligence [/SIZE] 13 (+1) [SIZE=2]Wisdom [/SIZE] 17 (+3) [SIZE=2]Charisma [/SIZE] 8 (-1) [SIZE=2]Size:[/SIZE] Medium [SIZE=2]Height:[/SIZE] 6' 8" [SIZE=2]Weight:[/SIZE] 310 lb [SIZE=2]Skin: [/SIZE] Silvery [SIZE=2]Eyes:[/SIZE] Grey [SIZE=2]Hair: [/SIZE] None [SIZE=2]Energy: [/SIZE] Positive [Healing / Turns Undead] Initiative modifier: +0 = +0 [dexterity] Fortitude save: +8 = 4 [base] +4 [constitution] Reflex save: +1 = 1 [base] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +5 = 3 [base] +2 [strength] Attack (unarmed): +5 = 3 [base] +2 [strength] Attack (missile): +3 = 3 [base] Grapple check: +5 = 3 [base] +2 [strength] Light load: 58 lb. or less Medium load: 59-116 lb. Heavy load: 117-175 lb. Lift over head: 175 lb. Lift off ground: 350 lb. Push or drag: 875 lb. [B][SIZE=2]Region of Origin:[/SIZE] [/B] Mournland [B][SIZE=2]Languages: [/SIZE] [/B] Common & Daelkyr [B][SIZE=2]Weapons [/SIZE] [/B] Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] [B][SIZE=2]Feats:[/SIZE] [/B] Adamantine Body Combat Casting [B][SIZE=2]Traits:[/SIZE] [/B] Focused [B][SIZE=2]Action Points:[/SIZE] [/B] 7 (this level) [B][SIZE=2]Skills[/SIZE] [/B] Appraise Int 1 = +1 Balance Dex* 0 = +0 Bluff Cha -1 = -1 Climb Str* 2 = +2 Conc Con 10 = +4 +5 +1 [focused] Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplom Cha -1 = -1 Disguise Cha -1 = -1 Escape Dex* 0 = +0 Forgery Int 1 = +1 Gathr In Cha -1 = -1 Heal Wis 10 = +3 +7 Hide Dex* 0 = +0 Intimi Cha -1 = -1 Jump Str* -4 = +2 -6 [speed 20] Know(rlgn)Int 3 = +1 +2 Listen Wis 2.5 = +3 +0.5 -1 [focused] Move Silently Dex* 0 = +0 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 0 = +0 Search Int 1 = +1 Sns Motv Wis 4 = +3 +1 Spellcraft Int 3 = +1 +2 Spot Wis 2 = +3 -1 [focused] Survival Wis 4 = +3 +1 Swim Str** 2 = +2 Use Rope Dex 0 = +0 * = check penalty for wearing armor [B][SIZE=2]Spells:[/SIZE] [/B] Zero-level Cleric spells: 5 per day First-level Cleric spells: 4 (3+1) per day +1 from a domain: Second-level Cleric spells: 3 (2+1) per day +1 from a domain: [B][SIZE=2]Warforged[/SIZE][/B] •+2 constitution, -2 wisdom, -2 charisma (already included) •Composite plating makes armor unusable, 5% arcane spell failure •Does not eat, sleep, breathe •25% chance to avoid criticals and sneaks •-1 to -9 hp, inert but not progressing to death •Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion •Slam for 1d4 bludgeoning •Adamantine body gives -5 armor penalty on certain skill checks. [B][SIZE=2]Cleric[/SIZE] [/B] •Alignment Aura •Spontaneous Casting (heal) •Turn Undead (2x/day) •High wisdom gains bonus spells daily •Domain choices give additional abilities [B][SIZE=2]Class HP rolled[/SIZE] [/B] Level 1: Cleric 8 Level 2: Cleric 4 Level 3: Cleric 5 Level 4: Cleric 4 +1 to wisdom [B][SIZE=2]Rax's Equipment: [/SIZE] [/B] 16 lb Weapons / Armor / Shield (from above) 10 lb Crossbow bolts (quiver of 10) x10 1 lb Case (for map or scroll) 5 lb Crowbar 0 lb Flint and steel 5 lb Rope (50', silk) x1 3 lb Torches x3 1 lb Whetstone 1 lb Healer kit 1 lb Holy symbol (silver) 2 lb Spell component pouch _____ Total 45 lb [B][SIZE=4]History[/SIZE][/B] [sblock] Rax was originally forged in Moreland and sold to forces in Breland during the Last War. At least that's as much as he could glean from the records of a sales manifest he uncovered in Moorland ruins a couple of years back. Ten years before he was trapped under a boulder trying to remember who he was. A nasty thunderstorm had forced a young paladin off the road in search of shelter. It was this paladin named Janod who accidentally discovered Rax. When he was pulled from the ground, he was in pretty bad shape with an arm nearly amputated and a neck that was fused to the left. He didn't remember it happening or when it happened, but evidently he'd been run over by a giant boulder thrown by a siege weapon during a battle. The boulder was still on his legs and had been for some time. He'd tried to remove the boulder for a couple of years but leafs kept falling turning to mulch and pretty much after a year or two, he was resigned to the fact that this was his life he was slowly drowning in decay. He wondered if he had done something terrible to deserve that fate. He was pondering just that (and the fact that the raven's nest was precariously leaning off the branch) when the Paladin accidentally stepped on his chest. Rhag! Screamed Rax startled by the pressure of the foot, in turn startling the young Paladin. A couple hours later Rax was free, thanks to the Paladin's horse and few half-terrified townspeople from the local church. In town, a local gnome artificer fixed Rax's arm and neck. Quite surprisingly his legs worked fine despite being trapped under a boulder for many years. The Paladin, knowing Rax was without memories PB (pre-boulder) introduced Rax to the order of the Silver Flame. Rax tried to stay in the order but wasn't into all that happy singing. He did however enjoy the role of healing and helping and it was some years later that he joined the more agreeable divinity of Aureon, where he studied and soon excelled as a healer, despite his large adamantine frame, obviously forged to suite a warrior. Rax still remained friends with Janod despite Janod's growing zealot-ness toward the Silver Flame. It was during many battles spurned on by Janod's zealot-ness that Rax found himself fairly confident in the role of combat caster and especially healer. Indeed over the years, Rax had pulled Janod out of the fire many a time. But Janod his constant "you should come back to Silver Flame" was getting boring. It was this zealot-ness that led Rax to seek new lands. Why not Xen'Drik, asked the barking salesman at the docks in Breland. "Why not," said Rax. [/sblock] [/QUOTE]
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