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In Breland's Name: The Xen'Drik Expedition Explorers
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<blockquote data-quote="DrZombie" data-source="post: 3072668" data-attributes="member: 15640"><p><strong>Noham The Hunter</strong></p><p></p><p>Noham the Hunter </p><p></p><p>Male Shifter (Beasthide)Barbarian 3 / Ranger 1</p><p>Chaotic Good</p><p>Representing Dr Zombie</p><p></p><p></p><p>Strength 16 (+3) </p><p>Dexterity 16 (+3) </p><p>Constitution 18 (+4) </p><p>Intelligence 12 (+1) </p><p>Wisdom 12 (+1) </p><p>Charisma 8 (-1) </p><p>Size: Medium </p><p>Height: 5' 11" </p><p>Weight: 140 lb </p><p>Skin: Tan </p><p>Eyes: Gray </p><p>Hair: Black; Curly; Thick Beard / Hirsute </p><p></p><p></p><p></p><p></p><p>Total Hit Points: 51 (63 when raging + shifting)</p><p></p><p>Speed: 40 feet [barbarian] </p><p></p><p>Armor Class: 18/22/20 = 10 +3 [studded] +3 [dexterity] +2 [shield] (+4 beasthide) (-2 Rage)</p><p></p><p>Touch AC: 13</p><p>Flat-footed: 16 [uncanny dodge] </p><p></p><p>Initiative modifier: +3 = +3 [dexterity] </p><p>Fortitude save: +9 = 5 [base] +4 [constitution] </p><p>Reflex save: +6 = 3 [base] +3 [dexterity] </p><p>Will save: +2 = 1 [base] +1 [wisdom] </p><p></p><p>Attack (handheld): +7 = 4 [base] +3 [strength] </p><p>Attack (unarmed): +7 = 4 [base] +3 [strength] </p><p>Attack (missile): +7 = 4 [base] +3 [dexterity] </p><p>Grapple check: +7 = 4 [base] +3 [strength] </p><p></p><p><strong>Rage + Shift</strong>:</p><p>+9 Battleaxe 1D8+5 (x3)</p><p>+9 Greataxe 1D12+7 (x3)</p><p>Hit points : 63 AC 20/22 (shield)</p><p>Duration 9 rounds</p><p>Will save +4</p><p></p><p>Light load:76 lb. or less</p><p>Medium load:77-153 lb.</p><p>Heavy load:154-230 lb.</p><p>Lift over head:230 lb.</p><p>Lift off ground:460 lb.</p><p>Push or drag:1150 lb.</p><p></p><p></p><p></p><p>Region of Origin: Eldeen Reaches</p><p></p><p>Languages: Common Sylvan </p><p></p><p></p><p>Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]</p><p></p><p>Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]</p><p></p><p>Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]</p><p></p><p>Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]</p><p></p><p>Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Beast Hide Elite </p><p>Shifter Instincts </p><p>Track [free to rangers] </p><p></p><p>Traits: </p><p></p><p></p><p>Action Points: 7 (this level)</p><p></p><p>Appraise Int 1 = +1 </p><p>Balance Dex* 7 = +3 +2 +2 [shifter] </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 7 = +3 +2 +2 [shifter] </p><p>Concentration Con 4 = +4 </p><p>Craft_1 Int 1 = +1 </p><p>Craft_2 Int 1 = +1 </p><p>Craft_3 Int 1 = +1 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 3 = +3 </p><p>Forgery Int 1 = +1 </p><p>Gather Infor Cha -1 = -1 </p><p>Handle Animal Cha 2 = -1 +3 </p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 8 = +3 +5 </p><p>Intimidate Cha -1 = -1 </p><p>Jump Str* 11 = +3 +2 +2 [shifter] +4 [speed 40] </p><p>Knowle (nature) Int 8 = +1 +5 +2 [survival] </p><p>Listen Wis 5 = +1 +4 </p><p>Move Silently Dex* 9 = +3 +6 </p><p>Ride Dex 3 = +3 </p><p>Search Int 4 = +1 +3 </p><p>Sense Motive Wis 1 = +1 </p><p>Spot Wis 4 = +1 +3 </p><p>Survival Wis 8 = +1 +7 </p><p>Swim Str** 4 = +3 +1 </p><p>Use Rope Dex 3 = +3 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p></p><p></p><p>Shifter</p><p></p><p></p><p>Eberron character race.</p><p></p><p>+2 dexterity, -2 intelligence, -2 charisma (already included)</p><p></p><p>Shifting Beasthide</p><p></p><p>Low-light vision</p><p></p><p>+2 on balance, climb, and jump</p><p></p><p></p><p>Barbarian</p><p></p><p>Rage</p><p></p><p>Fast Movement (already included)</p><p></p><p>Uncanny Dodge (level 2)</p><p></p><p>Trap Sense (level 3)</p><p></p><p>Ranger</p><p></p><p>Favored enemies</p><p></p><p>Track as bonus feat (already included)</p><p></p><p></p><p></p><p>Favored Enemies:</p><p></p><p></p><p>Aberrations +2</p><p></p><p>This ranger chose the two-weapon combat track.</p><p></p><p></p><p>Class HP</p><p>Level 1: Ranger 12 </p><p>Level 2: Barbarian 14 </p><p>Level 3: Barbarian 12</p><p>Level 4: Barbarian 13 +1 to strength </p><p></p><p></p><p></p><p></p><p>Noham 's Equipment:</p><p></p><p>Arrows (quiver of 20) x2</p><p>Backpack</p><p>Bedroll</p><p>Blanket, winter x1</p><p>Caltrops</p><p>Canvas (10 x 10)</p><p>Fishhook</p><p>Flasks x3</p><p>Flint and steel</p><p>Pouch x2</p><p>Rope (50', silk) x1</p><p>Sacks x2</p><p>Sewing needle</p><p>Signal whistle</p><p>Spade / shovel</p><p>Waterskins x4</p><p>Whetstone</p><p></p><p>More about Noham :</p><p></p><p>Noham the hunter is the sole survivor of his tribe. His parents, brothers, friends, wife and children got wiped out by a group of Cultists from the Dragon Below, with their abberation helpers. Rather then lose himself to the rage welling up inside him, he went and studied with the druids of the gatekeeper sect, learning all he can about his hated foes. A month ago Lorrn the Elder had a vision, that within the jungles of Xendric an artifact could be found to help him in the battles ahead. So off he went to Sharn, and then on to Xendric, hiring himself out to expeditions, in the hope of finding whatever it is that needs finding, assured by the words of Lorrn that he would recognise it when he saw it.</p><p></p><p>Noham is tall for his race. He is muscled and tough. His hair is braided in the traditional shifter way, and half of his face is tattood in swirly patterns (for those who can 'read' shifter tattoos, they are in honour of his dead wife and two daughters).</p><p></p><p>He is dressed in loose leathers, fitted to accomodate his shifting form. He has his greataxe strapped to his back, and carries a waraxe and a large wooden shield.</p><p></p><p>He keeps a tight leash on his emotions, saving his anger for the battlefield where he spews out all his bottled-up anger in a fountain of rage that is frightening to behold.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 3072668, member: 15640"] [b]Noham The Hunter[/b] Noham the Hunter Male Shifter (Beasthide)Barbarian 3 / Ranger 1 Chaotic Good Representing Dr Zombie Strength 16 (+3) Dexterity 16 (+3) Constitution 18 (+4) Intelligence 12 (+1) Wisdom 12 (+1) Charisma 8 (-1) Size: Medium Height: 5' 11" Weight: 140 lb Skin: Tan Eyes: Gray Hair: Black; Curly; Thick Beard / Hirsute Total Hit Points: 51 (63 when raging + shifting) Speed: 40 feet [barbarian] Armor Class: 18/22/20 = 10 +3 [studded] +3 [dexterity] +2 [shield] (+4 beasthide) (-2 Rage) Touch AC: 13 Flat-footed: 16 [uncanny dodge] Initiative modifier: +3 = +3 [dexterity] Fortitude save: +9 = 5 [base] +4 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +2 = 1 [base] +1 [wisdom] Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Attack (missile): +7 = 4 [base] +3 [dexterity] Grapple check: +7 = 4 [base] +3 [strength] [B]Rage + Shift[/B]: +9 Battleaxe 1D8+5 (x3) +9 Greataxe 1D12+7 (x3) Hit points : 63 AC 20/22 (shield) Duration 9 rounds Will save +4 Light load:76 lb. or less Medium load:77-153 lb. Heavy load:154-230 lb. Lift over head:230 lb. Lift off ground:460 lb. Push or drag:1150 lb. Region of Origin: Eldeen Reaches Languages: Common Sylvan Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing] Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing] Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing] Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Feats: Beast Hide Elite Shifter Instincts Track [free to rangers] Traits: Action Points: 7 (this level) Appraise Int 1 = +1 Balance Dex* 7 = +3 +2 +2 [shifter] Bluff Cha -1 = -1 Climb Str* 7 = +3 +2 +2 [shifter] Concentration Con 4 = +4 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Infor Cha -1 = -1 Handle Animal Cha 2 = -1 +3 Heal Wis 1 = +1 Hide Dex* 8 = +3 +5 Intimidate Cha -1 = -1 Jump Str* 11 = +3 +2 +2 [shifter] +4 [speed 40] Knowle (nature) Int 8 = +1 +5 +2 [survival] Listen Wis 5 = +1 +4 Move Silently Dex* 9 = +3 +6 Ride Dex 3 = +3 Search Int 4 = +1 +3 Sense Motive Wis 1 = +1 Spot Wis 4 = +1 +3 Survival Wis 8 = +1 +7 Swim Str** 4 = +3 +1 Use Rope Dex 3 = +3 * = check penalty for wearing armor Know Nature >=5 ranks gives +2 on survival checks above ground. Shifter Eberron character race. +2 dexterity, -2 intelligence, -2 charisma (already included) Shifting Beasthide Low-light vision +2 on balance, climb, and jump Barbarian Rage Fast Movement (already included) Uncanny Dodge (level 2) Trap Sense (level 3) Ranger Favored enemies Track as bonus feat (already included) Favored Enemies: Aberrations +2 This ranger chose the two-weapon combat track. Class HP Level 1: Ranger 12 Level 2: Barbarian 14 Level 3: Barbarian 12 Level 4: Barbarian 13 +1 to strength Noham 's Equipment: Arrows (quiver of 20) x2 Backpack Bedroll Blanket, winter x1 Caltrops Canvas (10 x 10) Fishhook Flasks x3 Flint and steel Pouch x2 Rope (50', silk) x1 Sacks x2 Sewing needle Signal whistle Spade / shovel Waterskins x4 Whetstone More about Noham : Noham the hunter is the sole survivor of his tribe. His parents, brothers, friends, wife and children got wiped out by a group of Cultists from the Dragon Below, with their abberation helpers. Rather then lose himself to the rage welling up inside him, he went and studied with the druids of the gatekeeper sect, learning all he can about his hated foes. A month ago Lorrn the Elder had a vision, that within the jungles of Xendric an artifact could be found to help him in the battles ahead. So off he went to Sharn, and then on to Xendric, hiring himself out to expeditions, in the hope of finding whatever it is that needs finding, assured by the words of Lorrn that he would recognise it when he saw it. Noham is tall for his race. He is muscled and tough. His hair is braided in the traditional shifter way, and half of his face is tattood in swirly patterns (for those who can 'read' shifter tattoos, they are in honour of his dead wife and two daughters). He is dressed in loose leathers, fitted to accomodate his shifting form. He has his greataxe strapped to his back, and carries a waraxe and a large wooden shield. He keeps a tight leash on his emotions, saving his anger for the battlefield where he spews out all his bottled-up anger in a fountain of rage that is frightening to behold. [/QUOTE]
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