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In combat riding and movement
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<blockquote data-quote="Giant2005" data-source="post: 6937681" data-attributes="member: 6813615"><p>Your situation isn't the same as Mounted Combat due to both entities having their own turn (when mounted, the movement occurs on the rider's turn so if it were a complete parallel, the player would have to wait for the Owl's turn to move at all).</p><p>I'm not sure if the rules cover a situation like you described, but even if they do and rule against you, I still think you made the right ruling. An owl that spends 6 seconds on someone's shoulder and 6 seconds in flight, both within a single 6 second timeframe; is some kind of deific being that is powerful enough to be able to manipulate time. Player's cannot have gods as familiars by default.</p><p></p><p>EDIT: The grappling rules are probably more apt - the player can only move half of his movement while carrying the bird along for the ride. It makes a lot of sense too considering that owl is going to be flapping in his face like a maniac in order to maintain its balance and grip while the player is running. Half speed as compensation for that annoyance actually seems pretty generous.</p></blockquote><p></p>
[QUOTE="Giant2005, post: 6937681, member: 6813615"] Your situation isn't the same as Mounted Combat due to both entities having their own turn (when mounted, the movement occurs on the rider's turn so if it were a complete parallel, the player would have to wait for the Owl's turn to move at all). I'm not sure if the rules cover a situation like you described, but even if they do and rule against you, I still think you made the right ruling. An owl that spends 6 seconds on someone's shoulder and 6 seconds in flight, both within a single 6 second timeframe; is some kind of deific being that is powerful enough to be able to manipulate time. Player's cannot have gods as familiars by default. EDIT: The grappling rules are probably more apt - the player can only move half of his movement while carrying the bird along for the ride. It makes a lot of sense too considering that owl is going to be flapping in his face like a maniac in order to maintain its balance and grip while the player is running. Half speed as compensation for that annoyance actually seems pretty generous. [/QUOTE]
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