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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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<blockquote data-quote="Kristian Serrano" data-source="post: 4322559" data-attributes="member: 13046"><p>I found two interesting Q&As from Ryan Dancey on WotC's site. They really give a strong perspective of what WotC was trying to achieve with the OGL and the D20 STL. I think they are interesting reads. Below are a few things I personally found interesting.</p><p></p><p>First, the <a href="http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e" target="_blank">OGL...</a></p><p></p><p>One point made</p><p>I beleive this is what Mearls was reffering to in his recent post about the OGL failing. However, as some have noted, the failure was in part of WotC not incorporating those great ideas presented by the public. Instead WotC went on its merry way while other publishers fragmented the community with variant systems.</p><p></p><p>Another peice...</p><p>Too bad we never saw any of those "rules light" or diceless systems. I think they could have been interesting.</p><p></p><p>Next, the <a href="http://www.wizards.com/D20/article.asp?x=dt20020228a" target="_blank">D20 STL...</a></p><p>The most interesting thing about this interview (IMHO) was the following statement:</p><p></p><p>With these two articles in mind, I can see where WotC is coming from with the GSL. I think there are some mistakes from which they learned via the OGL and D20 STL in terms of QA, and the GSL is an effort to protect their product from those same mistakes.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4322559, member: 13046"] I found two interesting Q&As from Ryan Dancey on WotC's site. They really give a strong perspective of what WotC was trying to achieve with the OGL and the D20 STL. I think they are interesting reads. Below are a few things I personally found interesting. First, the [url= http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e]OGL...[/url] One point made I beleive this is what Mearls was reffering to in his recent post about the OGL failing. However, as some have noted, the failure was in part of WotC not incorporating those great ideas presented by the public. Instead WotC went on its merry way while other publishers fragmented the community with variant systems. Another peice... Too bad we never saw any of those "rules light" or diceless systems. I think they could have been interesting. Next, the [url=http://www.wizards.com/D20/article.asp?x=dt20020228a]D20 STL...[/url] The most interesting thing about this interview (IMHO) was the following statement: With these two articles in mind, I can see where WotC is coming from with the GSL. I think there are some mistakes from which they learned via the OGL and D20 STL in terms of QA, and the GSL is an effort to protect their product from those same mistakes. [/QUOTE]
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