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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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<blockquote data-quote="Darrin Drader" data-source="post: 4322757" data-attributes="member: 7394"><p>No offense, but isn't anyone who is publishing open development products for money in effect hijacking the community, at least according to your definition? I have a hard time seeing any hijacking of the open community happening, and I apologize if this is putting words in your mouth, but it seems as though you are implying that there is a hijack going on. To cite specifics, Pathfinder is actively engaging the community to create a new version of the open game. Isn't this what you're promoting in the first place - rules improvement through community involvement of open design? What's more is that Pathfinder will most likely have an arrangement so that 3rd party publishers can support their game in an open fashion. I'm just not seeing any hijacking going on. To me, it looks more the like community is hijacking the future of the game towards a more universally desired end.</p><p></p><p>Don't get me wrong, 4th edition is a well designed game, but when you take that large of a step away from the game that launched open gaming and then put out a restrictive license that represents more of a threat to anyone who would adopt it rather than an enticement, does it really surprise you that there would be a community movement away from that product?</p><p></p><p>Take IBM for example. They opened up the PC architecture. They really intended for other companies to design widgets to work with the PC, but what happened instead is that Compaq came along and put out their own PC clones. While companies did release their PC widgets, others wanted to make their own PCs, and as a result PCs advanced faster than IBM could keep up. Eventually they were nothing more than a PC clone manufacturer, and after that they pretty much lost market share and stopped making them entirely. Now I'm pretty certain that the PC is far more advanced than it ever would have been if it would have remained exclusively an IBM product, but in order for that to happen, IBM had to lose control over its product.</p><p></p><p>The OGL is so open that WotC potentially faces the same fate as the IBM manufactured PC. If the final version of Pathfinder (or another OGL game for that matter) is released and then adopted by a large chunk of the gaming community, WotC has something to worry about. If this ends up happening, it will have been WotC's missteps that ultimately orchestrated their loss of control over the D&D brand. This isn't hijacking, it's evolution, and evolution is what open design is supposed to promote.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4322757, member: 7394"] No offense, but isn't anyone who is publishing open development products for money in effect hijacking the community, at least according to your definition? I have a hard time seeing any hijacking of the open community happening, and I apologize if this is putting words in your mouth, but it seems as though you are implying that there is a hijack going on. To cite specifics, Pathfinder is actively engaging the community to create a new version of the open game. Isn't this what you're promoting in the first place - rules improvement through community involvement of open design? What's more is that Pathfinder will most likely have an arrangement so that 3rd party publishers can support their game in an open fashion. I'm just not seeing any hijacking going on. To me, it looks more the like community is hijacking the future of the game towards a more universally desired end. Don't get me wrong, 4th edition is a well designed game, but when you take that large of a step away from the game that launched open gaming and then put out a restrictive license that represents more of a threat to anyone who would adopt it rather than an enticement, does it really surprise you that there would be a community movement away from that product? Take IBM for example. They opened up the PC architecture. They really intended for other companies to design widgets to work with the PC, but what happened instead is that Compaq came along and put out their own PC clones. While companies did release their PC widgets, others wanted to make their own PCs, and as a result PCs advanced faster than IBM could keep up. Eventually they were nothing more than a PC clone manufacturer, and after that they pretty much lost market share and stopped making them entirely. Now I'm pretty certain that the PC is far more advanced than it ever would have been if it would have remained exclusively an IBM product, but in order for that to happen, IBM had to lose control over its product. The OGL is so open that WotC potentially faces the same fate as the IBM manufactured PC. If the final version of Pathfinder (or another OGL game for that matter) is released and then adopted by a large chunk of the gaming community, WotC has something to worry about. If this ends up happening, it will have been WotC's missteps that ultimately orchestrated their loss of control over the D&D brand. This isn't hijacking, it's evolution, and evolution is what open design is supposed to promote. [/QUOTE]
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