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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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<blockquote data-quote="Kristian Serrano" data-source="post: 4322831" data-attributes="member: 13046"><p>Mike, the problem I'm addressing is that the community cannot legally do anything to update that content if it is not open content. Updating the SRD with errata, or releasing content based on closed content wasn't an option for the community because that non-SRD content was copyrighted and not open.</p><p></p><p>All I was suggesting was that WotC could have made the content open while only publishing it in a book (rather than in the SRD) with an OGL declaration. When errata for polymorph was released, there was no OGL declaration in it, even when it was published on WotC's Web site. When Complete Psionic updated psionics rules that were also available in the SRD, there was no OGL declaration in it that allowed others to publish those updates. In fact, had there been, community members could have made the changed for WotC in a version controlled document, and WotC could have allowed the community to simply updated the SRD with a simple upload with. d20SRD.org could have been a perfect venue for this in fact. It's outside of WotC's responsibility to update, but could have been officially recognized as the reference source for SRD updates.</p><p></p><p>WotC bound the communities hands from being able to update the very rules you claim could and should have been updated by the community.</p><p></p><p>What I'm getting at isn't an issue of whether or not WotC led the open gaming effort, but that it hindered it by restricting its biggest contribution to the open gaming community. No one, publishers or community members, was able to touch closed content from the world's most popular roleplaying game, the same game from which many D20 and OGL supplements were derived and for which most community members and publishers designed and developed new material.</p><p></p><p>By the way, I strongly disapprove of your insistent distinction between publishers and the community. In most cases, the community includes publishers and some community members ended up becoming publishers because of 1) WotCs reluctance to open its content and/or 2) because the OGL enabled them to become publishers of D20 and OGL material. Dreamscarred Press, which was created as a direct reaction to Complete Psionic's questionable level of quality, is a prime example of a community turned publisher as is EN World Publishing.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4322831, member: 13046"] Mike, the problem I'm addressing is that the community cannot legally do anything to update that content if it is not open content. Updating the SRD with errata, or releasing content based on closed content wasn't an option for the community because that non-SRD content was copyrighted and not open. All I was suggesting was that WotC could have made the content open while only publishing it in a book (rather than in the SRD) with an OGL declaration. When errata for polymorph was released, there was no OGL declaration in it, even when it was published on WotC's Web site. When Complete Psionic updated psionics rules that were also available in the SRD, there was no OGL declaration in it that allowed others to publish those updates. In fact, had there been, community members could have made the changed for WotC in a version controlled document, and WotC could have allowed the community to simply updated the SRD with a simple upload with. d20SRD.org could have been a perfect venue for this in fact. It's outside of WotC's responsibility to update, but could have been officially recognized as the reference source for SRD updates. WotC bound the communities hands from being able to update the very rules you claim could and should have been updated by the community. What I'm getting at isn't an issue of whether or not WotC led the open gaming effort, but that it hindered it by restricting its biggest contribution to the open gaming community. No one, publishers or community members, was able to touch closed content from the world's most popular roleplaying game, the same game from which many D20 and OGL supplements were derived and for which most community members and publishers designed and developed new material. By the way, I strongly disapprove of your insistent distinction between publishers and the community. In most cases, the community includes publishers and some community members ended up becoming publishers because of 1) WotCs reluctance to open its content and/or 2) because the OGL enabled them to become publishers of D20 and OGL material. Dreamscarred Press, which was created as a direct reaction to Complete Psionic's questionable level of quality, is a prime example of a community turned publisher as is EN World Publishing. [/QUOTE]
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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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