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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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<blockquote data-quote="mearls" data-source="post: 4322940" data-attributes="member: 697"><p>Publishers are part of the community, but they are not the community in whole. The community consists of users who may or may not be publishers.</p><p></p><p>The thing is, a lot of the cases you cite are (IMO) the first step toward creating a viable open design movement. People saw shortcomings in WotC's approach and sought to correct that - that's a hallmark of open source.</p><p></p><p>What I'd like to see is something of an intermediate step. WotC releases rules for photography that people hate. The open community talks about the rules, why they don't work, and comes up with alternatives, some of those alternatives become popular, others fall by the wayside. Some participants in the process, or publishers tuned into it, sell those rules for profit.</p><p></p><p>I think this is where we disagree, and correct me if I am wrong. You'd like to see WotC take the results produced by such a community and incorporate them into books.</p><p></p><p>I don't think that's an important part of the process. To me, the important part is that people talk about design, work together, and learn. A publisher might take part and, once they see useful stuff out there, publish such work, but the measure of success isn't publication. Even if WotC never touches the stuff, users benefit.</p></blockquote><p></p>
[QUOTE="mearls, post: 4322940, member: 697"] Publishers are part of the community, but they are not the community in whole. The community consists of users who may or may not be publishers. The thing is, a lot of the cases you cite are (IMO) the first step toward creating a viable open design movement. People saw shortcomings in WotC's approach and sought to correct that - that's a hallmark of open source. What I'd like to see is something of an intermediate step. WotC releases rules for photography that people hate. The open community talks about the rules, why they don't work, and comes up with alternatives, some of those alternatives become popular, others fall by the wayside. Some participants in the process, or publishers tuned into it, sell those rules for profit. I think this is where we disagree, and correct me if I am wrong. You'd like to see WotC take the results produced by such a community and incorporate them into books. I don't think that's an important part of the process. To me, the important part is that people talk about design, work together, and learn. A publisher might take part and, once they see useful stuff out there, publish such work, but the measure of success isn't publication. Even if WotC never touches the stuff, users benefit. [/QUOTE]
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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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