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In contrast to the GSL, Ryan Dancey on OGL/D20 in WotC archives
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<blockquote data-quote="mearls" data-source="post: 4323042" data-attributes="member: 697"><p>Of course there's no problem with that, and in many ways what I am envisioning directly speaks to that.</p><p></p><p>Let's say you like tinkering with rules in your campaign. There exists a community of like-minded people, let's say a web forum, who talk about design, present bits and pieces of design, and go back and forth on what's good, what works, and so on.</p><p></p><p>You don't have enough time to create a complete game, but you have time to read and contribute to the forum. As time passes, you learn more and more about design.</p><p></p><p>Meanwhile, you have a few ideas for your game that you can put together, like a system for critical hits, or something like that. You post those on the forum. People talk about them, give you feedback. Maybe someone uses those ideas for their own game.</p><p></p><p>Let's say that WotC then posts a job for an RPG designer. I'm now going to let you in on a little secret: almost 100% of your chance to get a job at WotC lies in your ability to do well on the design test.*</p><p></p><p>If you've been talking about games, studying game design, and working through it with other people, you could easily outperform someone who has spent 20 years working on RPGs. In fact, I've seen that happen.</p><p></p><p>Now, let's take it another step. Let's say you don't want to work at WotC, but you do want to publish your own stuff. All of that debate, discussion, and sharing can only help.</p><p></p><p>I think we're missing that middle step, the one between "I'd like to publish something" and "I'm not publishing."</p><p></p><p>*Interesting implication: Almost 100% of our ability to recruit talented people and make good D&D stuff lies in our ability to make a good test and correctly interpret the results.</p><p></p><p>BTW, I have to head out now, and I'm at Origins this week. I'd really love to post more, because this has been a very interesting and enlightening thread.</p></blockquote><p></p>
[QUOTE="mearls, post: 4323042, member: 697"] Of course there's no problem with that, and in many ways what I am envisioning directly speaks to that. Let's say you like tinkering with rules in your campaign. There exists a community of like-minded people, let's say a web forum, who talk about design, present bits and pieces of design, and go back and forth on what's good, what works, and so on. You don't have enough time to create a complete game, but you have time to read and contribute to the forum. As time passes, you learn more and more about design. Meanwhile, you have a few ideas for your game that you can put together, like a system for critical hits, or something like that. You post those on the forum. People talk about them, give you feedback. Maybe someone uses those ideas for their own game. Let's say that WotC then posts a job for an RPG designer. I'm now going to let you in on a little secret: almost 100% of your chance to get a job at WotC lies in your ability to do well on the design test.* If you've been talking about games, studying game design, and working through it with other people, you could easily outperform someone who has spent 20 years working on RPGs. In fact, I've seen that happen. Now, let's take it another step. Let's say you don't want to work at WotC, but you do want to publish your own stuff. All of that debate, discussion, and sharing can only help. I think we're missing that middle step, the one between "I'd like to publish something" and "I'm not publishing." *Interesting implication: Almost 100% of our ability to recruit talented people and make good D&D stuff lies in our ability to make a good test and correctly interpret the results. BTW, I have to head out now, and I'm at Origins this week. I'd really love to post more, because this has been a very interesting and enlightening thread. [/QUOTE]
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