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In Defence of Chickens [IC]
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<blockquote data-quote="turnip_farmer" data-source="post: 8429351" data-attributes="member: 7029365"><p>The creature with the missing jaw scrambles backwards, Granny's pitchfork just scraping across its chest. It lets out a gurgling sound that might be a laugh, and drops Dav to the floor with a thump.</p><p></p><p>[SPOILER="Initiative Order"]</p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255647" target="_blank">JustinCase – 19</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255652" target="_blank">monsters - 19</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255648" target="_blank">TheCourier – 17</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255649" target="_blank">FitztheRuke – 9</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255651" target="_blank">jmuchiello - 8</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255650" target="_blank">thirdkingdom - 1</a>[/SPOILER]</p><p></p><p>A louder thump sounds from behind Granny as a towering figure, at least 7 feet tall, plummets down from the darkness above where it was concealed, separating Granny and Billy from those outside. It has the body of an over-sized, musclar man, but it's legs are coated in shaggy hair and it's head is that of a bull, with great, curling horns. With a mighty bellow, it swings its great axe at Granny but, unbalanced by the leap, the blade passes an inch above her head.</p><p></p><p>[SPOILER="Monster rolls a 7 to hit"]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=255653" target="_blank">1d20+2 = 7</a>[/SPOILER]</p><p></p><p>Granny and Billy are now pinned, with monsters on either side. The humped figure and the one with the scales both spring forward, spears thrusting at each of them.</p><p></p><p>[SPOILER="Monster attack rolls"]</p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255654" target="_blank">On Granny: 1d20 = 20!</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255656" target="_blank">Damage = 3</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255658" target="_blank">On Billy: 1d20 = 17</a></p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=255659" target="_blank">Damage = 6</a></p><p>[/SPOILER]</p><p></p><p>Billy is hit straight through the chest, blood spluttering out of his mouth briefly before he collapses to the floor. Granny is struck in the shoulder (<em>3 HP damage) </em>with such force that she's knocked off her feet, landing with her face just inches from Billy's lifeless gaze. Behind him, she can see another three monstrosities approaching from the darkness, but they cannot get close enough to strike past their fellows.</p><p></p><p>Granny now lies alone on the filth of the tower floor, surrounded by monsters.</p><p></p><p>[SPOILER="Next!"][USER=6946067]@theCourier[/USER] - you're up!</p><p>Koby is close enough that he could reach the big monster if he wants (assuming Jack & Calvin would be willing to let you past)</p><p>Mac & Talia are over by the other building - they could reach the monster at a sprint but would have an action left to attack this turn.</p><p>Alice is 'safe' over by the spooky well. She'd need a sprint + another move to get in the action[/SPOILER]</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8429351, member: 7029365"] The creature with the missing jaw scrambles backwards, Granny's pitchfork just scraping across its chest. It lets out a gurgling sound that might be a laugh, and drops Dav to the floor with a thump. [SPOILER="Initiative Order"] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255647']JustinCase – 19[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255652']monsters - 19[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255648']TheCourier – 17[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255649']FitztheRuke – 9[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255651']jmuchiello - 8[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255650']thirdkingdom - 1[/URL][/SPOILER] A louder thump sounds from behind Granny as a towering figure, at least 7 feet tall, plummets down from the darkness above where it was concealed, separating Granny and Billy from those outside. It has the body of an over-sized, musclar man, but it's legs are coated in shaggy hair and it's head is that of a bull, with great, curling horns. With a mighty bellow, it swings its great axe at Granny but, unbalanced by the leap, the blade passes an inch above her head. [SPOILER="Monster rolls a 7 to hit"][URL='http://www.coyotecode.net/roll/lookup.php?rollid=255653']1d20+2 = 7[/URL][/SPOILER] Granny and Billy are now pinned, with monsters on either side. The humped figure and the one with the scales both spring forward, spears thrusting at each of them. [SPOILER="Monster attack rolls"] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255654']On Granny: 1d20 = 20![/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255656']Damage = 3[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255658']On Billy: 1d20 = 17[/URL] [URL='http://www.coyotecode.net/roll/lookup.php?rollid=255659']Damage = 6[/URL] [/SPOILER] Billy is hit straight through the chest, blood spluttering out of his mouth briefly before he collapses to the floor. Granny is struck in the shoulder ([I]3 HP damage) [/I]with such force that she's knocked off her feet, landing with her face just inches from Billy's lifeless gaze. Behind him, she can see another three monstrosities approaching from the darkness, but they cannot get close enough to strike past their fellows. Granny now lies alone on the filth of the tower floor, surrounded by monsters. [SPOILER="Next!"][USER=6946067]@theCourier[/USER] - you're up! Koby is close enough that he could reach the big monster if he wants (assuming Jack & Calvin would be willing to let you past) Mac & Talia are over by the other building - they could reach the monster at a sprint but would have an action left to attack this turn. Alice is 'safe' over by the spooky well. She'd need a sprint + another move to get in the action[/SPOILER] [/QUOTE]
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