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In defence of Grognardism
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8364906" data-attributes="member: 31506"><p>Hah. Man I played since the 80s, went to cons in the 80's and 90's and it was ALL I saw. A bunch of finger wagging neckbeards all playing the exact same character, over and over: the professional adventure solver. They had a strong tendency to engage with the world in the same boring manner, because they'd been trained through Pavlovian response to poke, prod and pixelbitch (so much for fast play huh?). They were just playing themselves with a thin veneer of spellcasting or items spackled over, regardless of what the mental/social stats on their sheet said. Sometimes the character was Axebeard MacAleHammer and the Scottish dial was cranked up 15%, or they were 10% more haughty as "Elfy le Elfbow", but the goal was always "win the adventure". If the rules were in their favor, they use them. If not, they "get creative" and avoid engaging with the rules of the game. Power Metagaming if you will.</p><p></p><p>I've never seen a grognard knowingly spring a trap or make the wrong decision because that's what their character would do. They don't play interestingly flawed characters. You know the scene in Pan's Labyrinth where the little girl eats the grape from the monsters table and all hell breaks loose? I've never seen an old skooler who would voluntarily make that choice. For all the pontificating about roleplaying, the characters they choose to portray are from a really narrow spectrum.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8364906, member: 31506"] Hah. Man I played since the 80s, went to cons in the 80's and 90's and it was ALL I saw. A bunch of finger wagging neckbeards all playing the exact same character, over and over: the professional adventure solver. They had a strong tendency to engage with the world in the same boring manner, because they'd been trained through Pavlovian response to poke, prod and pixelbitch (so much for fast play huh?). They were just playing themselves with a thin veneer of spellcasting or items spackled over, regardless of what the mental/social stats on their sheet said. Sometimes the character was Axebeard MacAleHammer and the Scottish dial was cranked up 15%, or they were 10% more haughty as "Elfy le Elfbow", but the goal was always "win the adventure". If the rules were in their favor, they use them. If not, they "get creative" and avoid engaging with the rules of the game. Power Metagaming if you will. I've never seen a grognard knowingly spring a trap or make the wrong decision because that's what their character would do. They don't play interestingly flawed characters. You know the scene in Pan's Labyrinth where the little girl eats the grape from the monsters table and all hell breaks loose? I've never seen an old skooler who would voluntarily make that choice. For all the pontificating about roleplaying, the characters they choose to portray are from a really narrow spectrum. [/QUOTE]
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