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In Defense of 4E - a New Campaign Perspective
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<blockquote data-quote="Tony Vargas" data-source="post: 7621105" data-attributes="member: 996"><p>No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. </p><p></p><p> But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the roles of player & DM - which coincidentally, enabled comparatively 'fair' adversarial DMing & PvP modes of play - something 5e finally reversed.</p><p></p><p>Ironically, 4e didn't reverse that - even as it took PvP, at least 1:1 off the table -but did revert to rules modeling tropes of fiction instead of imaginary laws of physics. So there mightve been some whiplash, but, by itself, probably not enough to trigger the factions of the fan base that fought the edition war. If, for instance, 4e had kept 9 spell levels, and not given martial characters dailies, it might not have provoked such hostilities, no matter how dramatic the shift to the narrative side may have been in other ways.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7621105, member: 996"] No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the roles of player & DM - which coincidentally, enabled comparatively 'fair' adversarial DMing & PvP modes of play - something 5e finally reversed. Ironically, 4e didn't reverse that - even as it took PvP, at least 1:1 off the table -but did revert to rules modeling tropes of fiction instead of imaginary laws of physics. So there mightve been some whiplash, but, by itself, probably not enough to trigger the factions of the fan base that fought the edition war. If, for instance, 4e had kept 9 spell levels, and not given martial characters dailies, it might not have provoked such hostilities, no matter how dramatic the shift to the narrative side may have been in other ways. [/QUOTE]
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