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In Depth Critique of Part 3 of Basic Rules
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<blockquote data-quote="Remathilis" data-source="post: 6355432" data-attributes="member: 7635"><p>Which brings me back to the notion of resource limitation. The biggest problem with 3e era magic was its ease of availability. When you have things like wands, scrolls, potions and spell-slots increased by caster-stat, it makes getting the available spells when-you-need-them dead simple. Batman Wizards weren't godlike because they had 30 spells in their spellbook, they were godlike because they had scrolls of those 30 spells made for cp on the gp and readied them at a moment's notice. Easy-Healing came from wands of CLW, not spontaneous casting. They took the obvious decision point ("fireball or fly") and made it null ("scroll of fly, wand of fireball"). </p><p></p><p></p><p></p><p>I did not recommend 4e out of spite nor ignorance; the very things I quote about it and its magic system are exactly the things that a.) the OP seems to want and b.) exactly why I disliked it when playing it. There is a great system there, but its not the system I want. The system I want is very close to what 5e promises to provide. </p><p></p><p></p><p></p><p>No, which is why so many of the OPs complaints sounded like old wars long ago fought. People wanted magic missile to auto-hit so much even WotC caved and rewrote in 4e to auto-hit. To lament that 5e's magic missile is an auto-hit is like wanting the sun to rise in the south because you bought a house with an east-facing bedroom window! </p><p></p><p></p><p></p><p>I've worried many a times about this too; especially as a long-time thief/rogue player who watched magic eat his lunch on more than one occasion. Still, it seems that thanks to the rare/limited nature of magic items, the limitations of magic (especially the limits on spell slots being lower) seems to set a check on magic's power.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6355432, member: 7635"] Which brings me back to the notion of resource limitation. The biggest problem with 3e era magic was its ease of availability. When you have things like wands, scrolls, potions and spell-slots increased by caster-stat, it makes getting the available spells when-you-need-them dead simple. Batman Wizards weren't godlike because they had 30 spells in their spellbook, they were godlike because they had scrolls of those 30 spells made for cp on the gp and readied them at a moment's notice. Easy-Healing came from wands of CLW, not spontaneous casting. They took the obvious decision point ("fireball or fly") and made it null ("scroll of fly, wand of fireball"). I did not recommend 4e out of spite nor ignorance; the very things I quote about it and its magic system are exactly the things that a.) the OP seems to want and b.) exactly why I disliked it when playing it. There is a great system there, but its not the system I want. The system I want is very close to what 5e promises to provide. No, which is why so many of the OPs complaints sounded like old wars long ago fought. People wanted magic missile to auto-hit so much even WotC caved and rewrote in 4e to auto-hit. To lament that 5e's magic missile is an auto-hit is like wanting the sun to rise in the south because you bought a house with an east-facing bedroom window! I've worried many a times about this too; especially as a long-time thief/rogue player who watched magic eat his lunch on more than one occasion. Still, it seems that thanks to the rare/limited nature of magic items, the limitations of magic (especially the limits on spell slots being lower) seems to set a check on magic's power. [/QUOTE]
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