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In Depth Critique of Part 3 of Basic Rules
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<blockquote data-quote="Tony Vargas" data-source="post: 6355457" data-attributes="member: 996"><p>Of course. When it came to low-level spells, wands made them crazy-cheap, for instance. </p><p></p><p>But, PC casters /also/ made spells highly available, because all they have to do is get up in the morning, and they have /more/ spells. Systematic casting during downtime, for instance. If Continual Flame didn't have a slightly costly material component, for instance, a 3rd level wizard spending a month in town could give the whole place magical streetlights. In a wealthy town, in a world where NPC wizards are no less common than PC wizards, there's little reason /not/ to have magical streetlights (even old-school Continual Light cast straight into the air - no worries that anyone'll steal it), wizard-locked vaults, a clerical CDC using Divination and Cure Disease to nip plagues in the bud, etc, etc...</p><p></p><p> To be fair: Half price at the cost of exp.</p><p></p><p> Less practical until quite high level, those got pricey.</p><p></p><p> Rare/limited magic items actually make caster spell resources /more/ important. And, if "magic is rare" in the world, that just means that PC casters will have an easier time using magic to solve problems, since few enemies are going to be prepared for magic, or have magical counter-measures available. In a magic-rich world, you might have guards trained to keep all doors barred and watched at all times, and pass through them quickly to avoid invisible spies trying to 'piggy back' into a restricted area - and have wards to prevent teleportation, and not depend on mere walls, at all, but have the whole place secured in 3 dimensions. In a low-magic world, as soon as you have flight or invisibility, you can likely breach most defenses casually.</p><p></p><p>Fewer slots per day? Sure. Then again, there are at-will cantrips reducing the necessity of spending slots in combat, and rituals so you don't need to expend slots for out-of-combat utility. So, fewer slots, but less need to expend them while still using magic to solve our problems.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6355457, member: 996"] Of course. When it came to low-level spells, wands made them crazy-cheap, for instance. But, PC casters /also/ made spells highly available, because all they have to do is get up in the morning, and they have /more/ spells. Systematic casting during downtime, for instance. If Continual Flame didn't have a slightly costly material component, for instance, a 3rd level wizard spending a month in town could give the whole place magical streetlights. In a wealthy town, in a world where NPC wizards are no less common than PC wizards, there's little reason /not/ to have magical streetlights (even old-school Continual Light cast straight into the air - no worries that anyone'll steal it), wizard-locked vaults, a clerical CDC using Divination and Cure Disease to nip plagues in the bud, etc, etc... To be fair: Half price at the cost of exp. Less practical until quite high level, those got pricey. Rare/limited magic items actually make caster spell resources /more/ important. And, if "magic is rare" in the world, that just means that PC casters will have an easier time using magic to solve problems, since few enemies are going to be prepared for magic, or have magical counter-measures available. In a magic-rich world, you might have guards trained to keep all doors barred and watched at all times, and pass through them quickly to avoid invisible spies trying to 'piggy back' into a restricted area - and have wards to prevent teleportation, and not depend on mere walls, at all, but have the whole place secured in 3 dimensions. In a low-magic world, as soon as you have flight or invisibility, you can likely breach most defenses casually. Fewer slots per day? Sure. Then again, there are at-will cantrips reducing the necessity of spending slots in combat, and rituals so you don't need to expend slots for out-of-combat utility. So, fewer slots, but less need to expend them while still using magic to solve our problems. [/QUOTE]
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In Depth Critique of Part 3 of Basic Rules
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