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In Hextor's Name (Completed 22 Oct 2004)
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<blockquote data-quote="arwink" data-source="post: 616170" data-attributes="member: 2292"><p><em><strong>Zalich's Log, Entry Two</strong></em></p><p></p><p>Half-orcs. Bane of my existence, but they're handy to have around. </p><p></p><p>So, the ruins. They were cold. Far to cold. There were times that I feared my feet were going to freeze to the floor, and a few times I even contemplated adopting the tall-folks habit of shoes in the hopes of getting warm.</p><p></p><p>What galled me, beyond anything else in this place, was being trapped without a decent spell. My entire selection for the day was set up for time in the kitchen and the possibility of a pirate attack. I would have killed for a quick warming cantrip at this point, but it was not to be. Cold haunted me for the majority of the day.</p><p></p><p>We left behind the crewman and explored the ground floor. I had little to do with it, all in all. Yondolla take me if I was going to help a group of barbarians callous enough to let people die, especially when they were our ticket away. Worse, their ability to get along was negligable at best. Kull seemed intent on ordering everyone around, Triolan seemed intent of defying him for little or no reason. If Brodnak acted with any kind of logic, it was lost on me. Some people just never learned the neceissity of working as a team. Sometimes I think prior experience on ships would do the adventuring community good. Anything to teach them the advantages of working together, and not leaving someone behind.</p><p></p><p>On the upside, they found a kitchen in their marauding. Took a while to get some firewood. I'm not sure where they got it from, I think perhaps they destroyed some furniture in the dining room they discovered, but soon we had a small blaze going and more than enough warmth to ward off the chill for a few hours. Slightly better news was an attack by the strange creature that had plunged the entry hall into darkness and attack Brodnak. Forced into confrontation, they slew the creature and, finally, rescued our young navigator. He was in bad shape, badly frostbitten and close to death, so we lay him by the fire and started to warm him up.</p><p></p><p>I couldn't help myself then. Much as I disliked their attitude, the cold was worse and we needed something to fight against it. I brewed a quick pot of tea as soon as the fire was alight, and cooked a quick meal. Nothing special, just some spiced porridge with a few bits of bacon I'd snagged from the ship before it sank. Most of the survivors had been ill with sea sickness for most of the journey, so they tucked in gladly to their first meal on dry land. They weren't at all impressed by my skills with magic, I know, but they enjoyed that meal more than any other dinner I'd cooked on the journey thus far. </p><p></p><p>Eventually, we explored more. The fire was getting low, so the druids wolf was left to watch over the navigator. I didn't really trust the wolf not to maul the youngster, but there were few other options. If they ran intro trouble in the cellars they were exploring, they'd need my help, and we were running out of fuel for the fire far to fast to leave exploring for too much longer. I quickly pulled Tree-tooth, my club, from its place by my pack and followed along after the <em>brave exploreres.</em> </p><p></p><p>Isn't there a saying about the gods looking out for fools and adventurers both? Seems to work, because the only things in the catacombs below the ruins were supplies and the old furnace, complete with supplies of coal. We wasted no time in loading the ancient mechanism up, and I lit it with a cantrip. Within moments, the pleasure of warm floors and a night without shivering were within our grasp. </p><p></p><p>Of course, the Gods have a sense of humor and nothing is ever that easy. For all the years of good fortunte I've had in my life, I sometimes wonder why I can be cursed with nights like that one when luck turns sour so suddenly. Just once, I'd like to go down on a peaceful land where the locals are pleased to just help a stranger.</p></blockquote><p></p>
[QUOTE="arwink, post: 616170, member: 2292"] [i][b]Zalich's Log, Entry Two[/b][/i][b][/b] Half-orcs. Bane of my existence, but they're handy to have around. So, the ruins. They were cold. Far to cold. There were times that I feared my feet were going to freeze to the floor, and a few times I even contemplated adopting the tall-folks habit of shoes in the hopes of getting warm. What galled me, beyond anything else in this place, was being trapped without a decent spell. My entire selection for the day was set up for time in the kitchen and the possibility of a pirate attack. I would have killed for a quick warming cantrip at this point, but it was not to be. Cold haunted me for the majority of the day. We left behind the crewman and explored the ground floor. I had little to do with it, all in all. Yondolla take me if I was going to help a group of barbarians callous enough to let people die, especially when they were our ticket away. Worse, their ability to get along was negligable at best. Kull seemed intent on ordering everyone around, Triolan seemed intent of defying him for little or no reason. If Brodnak acted with any kind of logic, it was lost on me. Some people just never learned the neceissity of working as a team. Sometimes I think prior experience on ships would do the adventuring community good. Anything to teach them the advantages of working together, and not leaving someone behind. On the upside, they found a kitchen in their marauding. Took a while to get some firewood. I'm not sure where they got it from, I think perhaps they destroyed some furniture in the dining room they discovered, but soon we had a small blaze going and more than enough warmth to ward off the chill for a few hours. Slightly better news was an attack by the strange creature that had plunged the entry hall into darkness and attack Brodnak. Forced into confrontation, they slew the creature and, finally, rescued our young navigator. He was in bad shape, badly frostbitten and close to death, so we lay him by the fire and started to warm him up. I couldn't help myself then. Much as I disliked their attitude, the cold was worse and we needed something to fight against it. I brewed a quick pot of tea as soon as the fire was alight, and cooked a quick meal. Nothing special, just some spiced porridge with a few bits of bacon I'd snagged from the ship before it sank. Most of the survivors had been ill with sea sickness for most of the journey, so they tucked in gladly to their first meal on dry land. They weren't at all impressed by my skills with magic, I know, but they enjoyed that meal more than any other dinner I'd cooked on the journey thus far. Eventually, we explored more. The fire was getting low, so the druids wolf was left to watch over the navigator. I didn't really trust the wolf not to maul the youngster, but there were few other options. If they ran intro trouble in the cellars they were exploring, they'd need my help, and we were running out of fuel for the fire far to fast to leave exploring for too much longer. I quickly pulled Tree-tooth, my club, from its place by my pack and followed along after the [i]brave exploreres.[/i] Isn't there a saying about the gods looking out for fools and adventurers both? Seems to work, because the only things in the catacombs below the ruins were supplies and the old furnace, complete with supplies of coal. We wasted no time in loading the ancient mechanism up, and I lit it with a cantrip. Within moments, the pleasure of warm floors and a night without shivering were within our grasp. Of course, the Gods have a sense of humor and nothing is ever that easy. For all the years of good fortunte I've had in my life, I sometimes wonder why I can be cursed with nights like that one when luck turns sour so suddenly. Just once, I'd like to go down on a peaceful land where the locals are pleased to just help a stranger. [/QUOTE]
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In Hextor's Name (Completed 22 Oct 2004)
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